Pistoleer Archive

Thread: Pistoleer or Carbineer Post CU?

Steelydan
Thu Jun 02, 2005 5:33 am
#1

Last Friday I logged on for the first time since the CU. I wasa MBH with Pistoleer 0030. Now Post CU Pistoleer doesn't seem the same. Where are the specials, the devistating hits I used to have before? Now that all of Scout and MArksman isn't needed for BH I was thinking of a respec to either Master Pistoleer or Master Carbineer to go with MBH. The problem is I don't know anything about the new specials for either of them.


Can anyone give me any advice to which one is better? I definately want to keep MBH regardless if it's broke or not. It was the whole reason I bought the game in the beginning.


Thanks for the advice.




____|STEELY DAN|_________________________
MASTER BOUNTY HUNTER
ONE OF THE LAST REMAINING MEMBERS OF THE PLATINUM ALLIANCE
STARWARSY AND ICONIC!


BadgerSmaker
Thu Jun 02, 2005 5:52 am
#2

Check my sticky post on the Combat Upgrade, it has quite a bit of info in there.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
CuchulainnDarklight
Thu Jun 02, 2005 7:18 am
#3

Quite simply you want Master Marksman, Master BH, Master Pistoleer.


This gives you a novice and an elite/hybrid tree in carbines and rifles, which means I can hit hard with carbs/rifles using all the BH/pistols specials!


Another part often overlooked is Master Marksman - the speed/ccuraccy bonuses are more than worth it!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Uthyr
Fri Jun 03, 2005 6:57 am
#4

One thing that has become clear to me in all the threads I've read on template suggestions, in this forum and others, is that most people seem to want to focus on boosting their offenses. Not many people seem to focus on enhancing their defenses or healing ability. I'm not sure if this is an inevitable result of the way the system works now, or if it's just the psychological nature of combatant game players, but I personally have found it indispensable to put all of my leftover skill points (after getting my dual combat masters) into Medic skills. Having a fewextra points of accuracy or speed isn't going to do too much good when you are mobbed by more opponents then you can possibly shoot at once (this is a common situation on Kashyyyk, for example), but being able to heal (more than the limited healing ability of a single Stimpack) has been absolutely indispensable to me. It keeps me in the fight almost indefinitely against most mobs, which gives me plenty of time to pick them off at my leisure. I don't even bother kiting much anymore because there's no point in running away from something that can't kill me. It feels braver to me to stand and face them anyway, or to let them pound on me and just smirk as I nullify all their damage with a single click.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

BadgerSmaker
Fri Jun 03, 2005 7:20 am
#5

My toon is pretty fragile defensively, Icanget stuck in a healing loop trying to stay alive beacuse I have more medical ability then defences.


Also, at the moment with hate and healing, every heal ona group memeber is a /taunt to whatever mob was attacking him so once you have healed them , you have to worry about keeping yourself alive.


It comes down to "Medical Defence" vs "Natural Defence", the best bet defensively is to stack as much defence as you can, forget about medic completely and bring a medic withyou thatis happy to get mown down repeatedly by hate filled mobs.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Uthyr
Fri Jun 03, 2005 7:42 am
#6






BadgerSmaker wrote:

My toon is pretty fragile defensively, Icanget stuck in a healing loop trying to stay alive beacuse I have more medical ability then defences.


Also, at the moment with hate and healing, every heal ona group memeber is a /taunt to whatever mob was attacking him so once you have healed them , you have to worry about keeping yourself alive.


It comes down to "Medical Defence" vs "Natural Defence", the best bet defensively is to stack as much defence as you can, forget about medic completely and bring a medic withyou thatis happy to get mown down repeatedly by hate filled mobs.






That sounds like aperfectly reasonablestrategy for somebody who always fights grouped. I'm usually fighting solo, so the only person I have to rely on for healing is myself. I guess I'm just too independent-minded, and don't like to have to rely on anybody else to keep me alive. I just know that I would be dying a lot more than I am now (which is very rarely)if I gave up my medic skills and picked up a few more combat skills in their place. There's no question in my mind. I don't even think about drawing hate from mobs, because as a solo fighter I'll be the one doing the most damage no matter how much damage I deal (and even if I was a grouped healer, I'd still draw the hate because I'm a Rifleman). So yeah, grouped vs. solo playing style would definitely be a consideration for choosing a template.


Good point about "Medical Defense" vs. "Natural Defense"...I was actually thinking something along those lines when I wrote my last post, but failed to verbailze it. I prefer to maximize both defenses (at lease as much as I can given my available remaining skill points). All my FS skills are currently in Melee Defense, and I think that's where I may leave them in spite of knowing now that the Combat Prowess lines have been fixed.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

BadgerSmaker
Fri Jun 03, 2005 7:51 am
#7

Your template is quite defensively sound and you've got some nice healing for minimal skillpoints so I can see how it works well solo.


Mine is more group support, and when solo'ing its all about avoiding taking damage via kiting and single pulling ranged mobs.


When things get really intense, Isometimes find myself running out of mind due to chucking my five heals about on group members, so that should give you an indication of how much healing I do in a group.


Group wise, you need the defensive/offensive focused templates like yours to deliver damage and tank, while the medic drops heals here and there to keep them running, if they're are all looking good I chuck some DoT's and states and run my quickdraw/body shot macro to help with damage and perform some crowd control with stopping shot and electrolyte drain.


Gets pretty hectic but I really love it.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
samijx
Fri Jun 03, 2005 8:07 am
#8

Well....I also fight solo, and I do pretty well. I have good def. and good healing.


Master Bounty Hunter


Master Carbineer


Combar medic 4 0 0 0


Enhanced Reflexes 0 3 0 0





Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Steelydan
Fri Jun 03, 2005 8:07 am
#9


Uthyr, I used to always have novice Medic until Post CU, now that I can respec I was thinking of a more offensive template. What Medic branches are viable since the CU?





____|STEELY DAN|_________________________
MASTER BOUNTY HUNTER
ONE OF THE LAST REMAINING MEMBERS OF THE PLATINUM ALLIANCE
STARWARSY AND ICONIC!


Uthyr
Fri Jun 03, 2005 9:21 am
#10






Steelydan wrote:


Uthyr, I used to always have novice Medic until Post CU, now that I can respec I was thinking of a more offensive template. What Medic branches are viable since the CU?






I have exactly the same template as Samijx above, except substituting Master Rifleman for Master Carbineer. That first line of Combat Medic (along with the Medic 0400 prerequisite) has worked great for me--not only does it give you lots of healing efficiency, but you also get ranged and melee defenses as a nice bonus. If you're only interested in medic healing (not combat medic offenses), that's definitely the way I would go with that number of skill points to spare. If you're more interested in offenses, you might go with one of the other CM lines--Badger could probably advise on which one is best (I suspect he will say 0004), but I had fun with 0400 for a while. I found it was of little use again multiple mobs though, and the healing line kept me alive much longer.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Uthyr
Fri Jun 03, 2005 9:36 am
#11






BadgerSmaker wrote:

When things get really intense, Isometimes find myself running out of mind due to chucking my five heals about on group members, so that should give you an indication of how much healing I do in a group.






Hehe, I don't run out of Mind very often even when I'm healing myselfheavily, so yeah, you must be valued by your groupmates in that role! It doesn't take a full bar of Mind to heal a full bar of Health on a single player in my template, so it's really nice to be able to keep myself at near 100% health at all times in a manageable solo combat situation. It's rather analogous to the Capacitor Shunt to Shields droid program in JTL--I can keep my shields at 100% at all times with that. It basically lets me shunt my Action directly to my Health. Oops, wrong forum...



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Steelydan
Fri Jun 03, 2005 12:36 pm
#12

I posted this same question in the Carbineer forums as well. So far they even think that PIstoleer is a better profession. I don't now if it's because it compliments BH or is just plain better.




____|STEELY DAN|_________________________
MASTER BOUNTY HUNTER
ONE OF THE LAST REMAINING MEMBERS OF THE PLATINUM ALLIANCE
STARWARSY AND ICONIC!


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