Pistoleer Archive
Thread: Not complaining.....just asking about Dodge
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samijx
Tue Apr 05, 2005 12:57 am
#1
I have a +16 dodge mod Wookiee Hunting Armor Chest plate.
Is it going to be worthless after the CURB hits? I don't see anything like Dodge anymore. 
Rhu
Tue Apr 05, 2005 8:17 am
#3
Maybe someone can convince a dev that turning existing attachments into new combat equivalents would be advantageous.
Making a +16 dodge into a +16/+16 (or even +12/+12 or +8/+8) pistol/one-handed defense attachment would probably keep people from feeling too bruised by what is coming.
I don't think anything has been announced about updating SEAs, though.
samijx
Tue Apr 05, 2005 11:10 am
#4
Ya....I worked really hard to convince my friend to sell it to me for cheap. I paid him 2 million and a Krayt Pearl. He said he could get several million for it....looking at the trade boards on Naritus, I think he could have gotten 6-7 million easily. Now it looks like I overpaid for it. This thing might be on the verge of being worthless. Oh well..... It's been in my armor (and ADK'd) for several weeks now. I'll justhave to wait and see how my armor converts...then compare it to the post CU armor and see if I got the shaft or not.
samijx
Fri Jun 03, 2005 8:03 am
#5
Well..CU has hit and I don't think "Dodge" ever occurs anymore. I guessmy +16 dodge chest piece is no better than a regular old chest piece these days eh?
Message Edited by samijx on 06-03-2005 10:04 AM
BadgerSmaker
Fri Jun 03, 2005 8:10 am
#6
See the sticky thread on issues and bugs, this is in there.
Little-Green-Guy
Fri Jun 03, 2005 10:26 am
#7
dodge DOES still work. as DOES all the other equivalent level mods (i.e. block, counterattack).
Uthyr
Fri Jun 03, 2005 3:57 pm
#8
I've been playing constantly since the CU also, and have noticed the dodge animation happen on my toona total of perhaps less than 5 times. Where I noticed it the most was when I was doing the Phase 4 Village defense, being pounded from every direction by Sith. In a typical combat situation though, I almost never see it. It really makes me wonder what the formula looks like to determine when it will hit.
Rogue135
Sat Jun 04, 2005 12:11 am
#9
Little-Green-Guy wrote:
dodge DOES still work. as DOES all the other equivalent level mods (i.e. block, counterattack).
I have heard this, and for the sake of arguement lets say it "does still work"... even if it does, it happenson a far, far less frequent basis. I distinctly remember my character dodging and rolling all over the place and it was just plain cool... now the combat seems so bland with the lack of dodges (course, all the pretty colored effects don't help either)
Message Edited by Rogue135 on 06-03-2005 02:30 PM
Sunakk
Sat Jun 04, 2005 12:17 am
#10
In all my playing since the CU hit (including tons of CU testing on the TC servers), I don't recall once seeing my character or an opponent dodge, or block, or counterattack. The counterattack was messed up from the beginning, but the other two were quite unique and added flavor to the combat system.
If in fact dodge and the like are still present, a tweak to increase their effectiveness (chance to occur) is definitely in order.
If in fact dodge and the like are still present, a tweak to increase their effectiveness (chance to occur) is definitely in order.
Maxil
Sat Jun 04, 2005 6:26 am
#11
I've seen it quite often, however only when your getting attacked by other ranged fighters... (as said above, during phase 4 it happened dozens of times to me)
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