Pistoleer Archive
Thread: Badger, Stopping Shot fix question.
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Nifty
Mon Jun 06, 2005 10:33 am
#1
If they put the 30 second immunity timer on Stopping Shot, can you ask them to make the cool down timer on the special into something we can use more than once a fight? With the timer, I can't chain root anything by myself, so at least let me use it again on another target. If I can't root MOB #1 again for 30 seconds, I'd sure like to be able to root MOB #2.
As it is, we don't control any crowds. We pretty much can work onone target at a time. Burst shot is our only AoE debuff, and that's an overly helpful thing.
BadgerSmaker
Tue Jun 07, 2005 12:07 am
#2
Makes perfect sense to me, the only reason for the massive cooldown is to prevent spamming it on a target, if that isn't possible anymore then maybe we could go back to having a 1 or 2 second timer on it. That would be pretty nice.
NaKitNa
Tue Jun 07, 2005 12:40 am
#3
Sounds like a good idea... work it just like the knockdown timer (used to be?)
Kodpese
Wed Jun 08, 2005 7:41 am
#4
Would have thought that would have made more sense in the first place anyway ![]()
Personally, as they call us crowd control, I would have thought it should be AoE anyway - but I guess with the aggro issueswith AoE best not go down that road ![]()
Mr_pwnage
Wed Jun 08, 2005 2:22 pm
#5
BadgerSmaker wrote:
Makes perfect sense to me, the only reason for the massive cooldown is to prevent spamming it on a target, if that isn't possible anymore then maybe we could go back to having a 1 or 2 second timer on it. That would be pretty nice.
yep!
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