Pistoleer Archive

Thread: Constructive Criticism maybe.

CommanDOH
Fri Aug 15, 2003 4:30 am
#1

Ok, I understand that you guys want to be a viable class. everyone does. And a pistoleer should beable to do missions and kill creatures and work in a group.


However, Most pistoleers do NOT allocate all of their points in combat. Whereas a commando has to learn the most combat lines of any profession. a and a BH has to earn quite a bit more than any pistoleer will.


Now, the reason BH's are mad about pistoleers is that most of the nerf cries for BH's came from people seeing a Pistoleer with BH pistol line ream everyone, and now the BH's who want ot be master BH's are really not much to look at. They cant really roleplay as their class.


Really a commando and a BH should be the most powerful combat classes because all of their combat lines are supposed to converge into one skill class. being a jack of all trades pistoleer with swordsman or something should not really make them more dangerous than a bh or commando with their pistol.


Lastly some people are bitter because most of your issues were rather vanity related and got a lot of attention.


One last questoin, why are people starting to say flavor of the month about commando? who has had a taste yet? IF the devs make a stupid mistake and we come out uber and people move to it then say it, but hopefully the devs will simply make us a good balanced class that reflects our massive amounts of combat skill convergence.




Commando/TKA
Jaegen88
Fri Aug 15, 2003 7:41 am
#2

Commandoh,


BH pistoleer issue link:


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=5442


It seems we're in agreement, always have been. The general feeling is not to be better than BH. They want to be the best with pistols. Let BH be better in combat, but with some other weapon...kills both birds no? Allows master BH to be better in combat than dabblers...and master pistoleers to be better with pistols than dabblers. Makes sense to me. Otherwise, the issue remains. Is it an issue? Not so much a balance issue, folks just think it makes absolutely no sense the way it is.


As to our issues, again.......


That was week #1, if you keep up with this forum you'll know that #1, no one had any relevant issues to post back then, we used a thread to list issues, and posted them. No one was testing yet, no one knew what dodge was, no one could give hard data that BS3 was broken. Where were all these flamers back in week #1? I'll tell you, they were struggling up the marksman line or getting frustrated with how many camps they had to build to get master scouting.


If you read pistoleer posts here, you'll see this community has it's head on straight. If you read one or two posts and make assumptions...yes, it can lead to making bad conclusions. I realize there's a lot to read on any forum....but that doesnt' mean it's OK to make assumptionsWITHOUT taking the time to read.


Check out our FAQ, we'regenerating quite a bit oftest data to try to make this profession bug-free. We have some amazing contributers here. And really, not alot of in-fighting that I've seen, a pretty calm group for the most part.


Heck, even check out our issues #2(8/1/03)post from the first of the month! Does it have what you call "vanity issues"?? No, by then (a whole one week later), we started making pistoleer and started figuring out what's what. And we removed those the second we had more substantial issues, weeks ago, before all the silly knee-jerk, misinformed posts that frankly, waste our time with their irrelevance. If someone is upset with their profession, do you REALLY think being upset at other players is the correct outlet for that anger? Sure, it's easy, but misguided.


So, I'm not sure we can change much here on those issues.....since they've been changed for weeks now. I hope that catches you up to speed and maybe anyone else*fingers crossed* taking the time to read this. Seriously, even if just the sticky posts are read, you can catch up on this forum. I hope that helps.


Anyway, your post was constructive so I felt the need to be constructive too. No sane person would wan't fluff issues addressed before serious game issues are fixed. All we do here is talk pistoleer, and post our issues. That's it really. That and the occasional mention of "Gun Kata"




Jagen88
Jaegen Kel'daron - Master Gunfighter
Inhocmark
Fri Aug 15, 2003 8:48 am
#3

I'm not of the mind to automatically say that Commandos and BH should be the 'best' in combat.



Bounty Hunters: Jacks of all trades, masters of none. They can pull out a pistol and fire it with skill...but put them up against a master pistoleer and it's the Gunfighter v. The Drunkard. No problem, whip out that carbine and hit the pistoleer from distance, spring a trap on them, use your rifle skill. A lot of people aren't using bounty hunters the way they are intended to be used. A Bounty Hunter is not a tank. Their biggest weapon is what's between their two ears. They can live off the land, use traps, pull out any number of weapons. The problem is, most BH don't know their enemies. Boba Fett would never go into a confrontation not knowing the strengths and weaknesses of his mark. The work on the BH class has to be in the form of BH realizing that they aren't masters of all combat. If SWG was cards, A Master combat profession is an Ace while the Bounty Hunter is holding a Jack. But while the pistoleer has that one Ace, the bounty hunter is holding 4 jacks...The right card player should win with the Bounty Hunter's hand if they play those cards right.



Commandos: Again I think it's folly to consider commandos as a 'top combat class above others'. Instead this is another strength class that has to use their strengths. Again if you let a pistoleer stay in his element, he's going to send your commando butt home in a body bag.



Combat in SWG is such that classes have strengths and weaknesses. Arguing the 'elite' of one class over another is a silly unwinnable arguement.It all depends on the player playing the character and how they use their own strengths.





Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
SmugglerFlux
Fri Aug 15, 2003 10:07 am
#4

CommanDOH - It's really very simple...


1) Let Commando's be the master of blowing up hard targets and taking out large groups of targets and suicide bombing and whatever else they like to do. Let BH's be the master of killing a target 1on1. Let Pistoleers be the master of the pistol. Every profession should master something, Pistoleers don't. Being the master of the pistol DOES NOT IMPLY being better or more powerful than BH's or commandos. It had nothing to do with them.


2) We did not only ask for cosmetic things. We submitted 5 bugs and 5 suggestions. Q3PO rolled 5 bugs into 1 (since they were pretty much all about broken specials) and then took a moment to comment on the 5 suggestions.




Pistoleer 5 / CH 5 / Medic 4030
Gworath
Fri Aug 15, 2003 11:44 am
#5

Rite now commandos suck, suck, and really suck, and really really suck suck! Least pistoleers and BHs can kill something.



--------------------------------------------------------------------------------------
Gworath
Novice Commando & almost Master Pistoleer
PA - (none)
TheSIthian
Sat Aug 16, 2003 12:32 am
#6

Good post, my understanding was that Bounty hunters are good at hunting and finding targets and are profecient enough (not uber mind you) to take it down once they do. I was also led to believe that commando's are the heavy class for taking out installations and vehicles and the likes, not actual people one on one. And I was also under the impression that pistoleers are supposed to be masters and killing living creatures (both human and non) as a pistol isnt obviously going to take down an AT-ST nor is it going to help you track down a human target. If im misunderstanding this please enlighten me CONSTRUCTIVELY.
Page 1 of 1
Previous Next