Pistoleer Archive
Thread: Move Testing
Message Edited by Eugee on 04-13-2004 06:06 AM
i think your numbers are skewed.
the only true reliable way to test specials is if both parties are unbuffed and without armor. otherwise there will be too much to factor in to the system to get reliable numbers. and don't forget the PVP reduction, too.
how extensive was your test? most of our tests are 100 shots per special, with maybe 2-3 tests to make sure it is right.
As a side note, stopping shot I had to let shoot a LONG time before getting the high hit. Her gun has a very wide damage range, so it was all over.
checking it over with jaegen's post from a few months back, it seems your information is about right. some of it differs by.3 or so, but not terribly off. his post does not include HAM costs, though. and we don't know how out of date it is.
i was just thinking that all the buffs and armor would make it harder to produce accurate numbers. yes,all the specials would be affected universally, and all you have to do is compare their damage rates, but with all the regenerating and reductions goingon, itgenerally makes the test harder than itshould be.
*skew* was not quite the right word to use.
Message Edited by BZebub on 04-11-2004 05:04 PM