Pistoleer Archive
Thread: Why we are completely and utterly screwed In places like the geo cave, or against nightsisters
There is a big difference between where you are now in pistoleer and Master. Heck, there is even a big difference between 4444 and Master. Keep at it and you may be pleasently surprised with the results. I know I was.
Bofi
M Pistoleer, M Ranger
I began playing shortly after release, and recently came back to SWG after a few months away. I have to say there have been a lot of changes, but one thing I predicted as being an increasing problem for pistoleers was armor and armor penetration. That said I was kind of shocked at my first exposure to the current situation as regards player armor and the incredibly good composite that seems easily available on every server.
High resist, high AR mobs were relatively rare and more or less were unimportant at the time - there weren't any loot-based weapons or weapons enhancements. When I stopped playing the kryat tissues were just being added. And players rarely wore much armor and the armor they did wear wasn't as good. So the AP issue with pistols wasn't obvious - you sort of had to go out of your way to run into AR 1 mobs that weren't vulnerable to heat or acid, or to fight someone with a full suit of composite armor.
Now this is completely the opposite. Mobs with lots of HAM, very effective resists, and high ARs are important to every combat profession for weapons enhancement loot. It's more rare to find a player PvPing without full armor and full buffs, than it is to find one with. And this contributes to the decline of pistoleers and the further rise of riflemen (riflemen were already reaching the level of FOTM when I quit, only the 2.5x melee damage modifier kept their numbers from sky-rocketing).
The encouragement I have to offer is pretty scant... but it's still encouragement. The Pistoleer profession can't go anywhere but up from here, balance-wise. The armor situation will have to be ameliorated in the future, either through improved weapons for pistoleers (and for carbineers, fencers, and possibly pikemen and commandos)or nerfs will have to be directed towards armor.
Raptor2k1 wrote:
Just keep your fingers crossed on the new pistol... Maybe we can get AP2 finally.
I'd rather be "pleasantly surprised" if it turns out to have AP2. I don't know any more about it than you guys do.
I feel your pain though. I seldom pull out anything but the Republic Blaster or the DX2 in high level content. The FWG5 is nice, but when up against medium or heavy armor, I just don't find myself reaching for it often.
hmm guys i have no idea what you are all talking about....
every time i go to the geo caves i use my DX2 gun! non-krayt, regular, with 35% dmg slice!. its a 120-215 dmg gun. with 2.2s, iuse a powerup with 33% dmg on it. and thats all.
I OUT DAMAGE ENTIRE TEAMS WITH ONLY FAN SHOT!!!!!!!!!!
ppl yell at me why i'm damage stalking...and stuff like that.
all i do is lay prone at the 15m - 20m and shoot fan shots at the Geos......
the trick is to pick the right type of gun (damage) to the right type of target.
for example the geos have complete vulenrability to acid!!! that makes them totaly naked to the Dx2!!!
only prof that can out-damage me, as master pistoleer, is a bounty hunter with fanshot. (tech 4) and a scatter.
Message Edited by Joubei_businessman on 04-15-2004 12:18 AM