Pistoleer Archive
Thread: Idea Factory: Some Concept Weapon ideas I had...
SR Assault Auto-Pistol
Damage: Same variations as existing SR Combat Pistol weapon. AP 1. Energy Damage. Same Wound %s as SR Combat Pistols.
Speed: 1.7to 2.3 depending on experimentation and material.
Speed: 2.6 (low) to 3.4 (high) depending on material/experimentation.
Speed:2.8to4.0.
Damage: 40 to 60 min, 160 to 180 max. AP 0. Acid. Low Wound %. Radius damage 2m on hit.
Speed: 2.2to 2.9
Speed: 3.6to4.6
Speed:1.6to 2.1
Speed: 4.2 to 5.0
Here's some additions of my own:
The Bryar Pistol
Using the firing mechanism of what would normally be a rifle, this pistolis accurate, and packs quite a punch. The primary drawback with this weapon is its extensive delay between shots, as it overheats whenfiring in rapid succesions (and to make it balanced -think of it as beinga magnum-style pistol.) Since the original design is modeled off of a rifle, it is most effective at medium range, and reasonable at short range and long range (suffering just a bit at long range though.) Due to the sheer amount of power that goes into the blast, this pistol can pierce medium armor targets. It also requires a bit more strength to handle as well, due to its sheer size.
Damage: 100-150 minimum -- 180-280 maximum
HAM Cost: High Health, High Action, Medium Mind
Range Modifiers: +5 (0m) / +25 (48m) / -10 (64m)
Speed: 4.0-6.0
Armor Piercing: Medium - Energy Damage
Westar - 34 Blaster
Damage: 50-60 minimum -- 90-150 maximum
HAM Cost:Light Health,Medium Action,Light Mind
Range Modifiers: +30 (0m) / +15 (32m) / -70 (64m)
Speed: 0.5-2.0
Armor Piercing: Light - Energy Damage
Message Edited by Raptor2k1 on 04-14-2004 11:49 PM
ACCMAG-22
Developed using magnetic accelerators along the barrel to speed up a small slug to near-lightspeeds. Designed for maximum penetration in as small a size as possible. It has a high recycle rate for optimum use for a pistoleer to actually provide effective suppresion fire and take down larger targets. Was designed for use by Republic SpecOps units for undercover operations inside Sepratistterritory. Only Prototype weapon survived the transition of power over to the Imperial Government as it was stolen by Rebel troops for use by their SpecOps units.
Damage: 35-65 (roughly);AP2; Kenetic (High DPS, need to give people a chance to survive it, lol); Wound % very high.
Speed: 1.0 or faster. Is the absloute fastest gun in the game. Damage is low because of high speed. Need to keep DPS in line with the other top-of-the-line weaponry.
Accuracy: +20 (0m) / +0 (20m) / -30 (64m) (These are variable depending on what attachments you use)
HAM: low health, medium action, medium mind
Message Edited by Secksay on 04-16-2004 11:38 AM
A weapon made famous by the smuggler turned diplomat Han Solo, the BlastTech DL-44 heavy blaster pistol packs the formidable punch of a high-powered rifle into a small sidearm not much bigger than a standard pistol. A weapon favoring brute force over finesse, the DL-44 delivers tremendous damage, yet is small enough to be fired one-handed; its range is twenty-five meters with any accuracy and a absolute maximum range of fifty meters, however The DL-44's XCiter consumes energy at four times the rate of a blaster pistol, giving it a punch to be feared.
Speed: 4.0 to 5.0
HAM Cost: Medium Health. Medium Action. Low Mind.
actually the FWG5 is supposed to be a flachette weapon
Take a look at this web site..Its very cool
http://www.galacticholonet.com/Weapons/Flechette_Launcher.html
tunnelpat wrote:
actually the FWG5 is supposed to be a flachette weapon
Take a look at this web site..Its very cool
http://www.galacticholonet.com/Weapons/Flechette_Launcher.html
an interesting find. i suppose if the FWG5 spews out hot flechette particles, then it is justified as heat damage.
I don't wanna be a thread buster, but pistols shouldn't have Medium AP. Pistols aren't nearly as powerful as rifles. Rifles fire bullets with a higher maximum velocity than pistols, this is where they derive their armor piercing abilities and range from. Some of the suggestions on this page seem more like carbines/rifles instead of pistols (this is also why I think spraysticks should be done away with).
Also, I know a lot of commandos that would be angry if Pistoleers got a Flechette Launcher instead of them. This seems more like something in their genre.
the problem with not having higher AP than 1 is that the other professions get exponentially more powerful than us.
they have AP3and weapons dealing over1500 damage.
we have AP1 and weaponsdealing a uber-rare maximum of around600 damage.
especially since these two weapon types easily fire at the same speed with some skill tapes or master marksman, pistoleer is gimped exponentially.
the proposed 1/2/3 speed cap would still leave us in the dust as it currently stands. thats why we want medium AP to alleviate problems.
Message Edited by BZebub on 04-16-2004 07:58 PM
Raptor2k1 wrote:
Here's some additions of my own:
The Bryar Pistol