Pistoleer Archive

Thread: An MBH's thoughts on the Scatter/Launcher cert argument

saladin123
Sun Apr 11, 2004 11:38 am
#1

Well, I know what everyone is expecting. OMG PISTOLEERS DONT NEED SCATTER THEY HAVE THE UBER L33T GENO CERT ect that kind of crap... Well I know just as well as any pistoleer that the geno schemis rediculously difficult to loot. I think that you guys are not only in need of fixes, but are in need of a decent pistol that is standard craftable, like the jawa ion. The scatter cert would be fine for this purpose, because it would give people something else to use besides a pistol that you either have to camp for days or pay millions to get. The launcher on the other hand is a different story. If the launcher cert was given to pistoleers then it would put commandos out of business. Pistoleer dps is far greater than a master commando using a rocket launcher. Ranged blast dmg should be exclusive to commandos only. Hell, what else do commandos have going for them at the moment? Anyway, just looking for some constructive ideas.



Havarian
Master Pirate

Loafy101
Mon Apr 12, 2004 12:12 am
#2

I agree with you 100%. Sadly the devs are adding a blast type rifle to the game so Pistoleer is looking even more pathetic and can use any help it can get.
Raptor2k1
Mon Apr 12, 2004 12:58 am
#3

The blast rifle was a rumor, it's only going to do heat damage, and with no AP. And speaking as a current pistoleer/commando/rifleman - I agree. The LP is a heavy weapon (it even grants heavy weapon exp) and as such, it should be treated as one with certifications, meaning that the heavy weapons expert (commando) is going to be the one to know how to use it.


Now, the fact that the LP doesn't get any specials or bonus stats after novice commandoand thus needs smuggler or pistoleer to be effective,is anothercan of wormsentirely....



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Tiphus
Wed Apr 14, 2004 2:13 pm
#4

Why are there any pistols thatthe premier pistol specializing class can't use?! It doesn't make sense. If it's a pistol, any pistol ( a cap gun, pointy banana whatever), a pistoleer should be able to pick it up and wreak havok upon those unfortunate enough to bear witness. 'nuff said.



_______________________________________________________


"...like a pheonix from the ashes, may you rise a thousand times..."

-Tiphus Val'Dein

Healer of Heroes
Iraea
Wed Apr 14, 2004 2:13 pm
#5

Ex-BH here (2-4-4-4 a loooong time ago before I quit and came back...)


The scatter, for a long time, was the best pistol in the entire game. Hands down. It still is in the top2 depending on what you're doing - the geno blaster is better for PvP, but for PvE I'd say the scatter is still its superior (beyond the obviousrarity issue). A well-built scatter pistol is reasonablyfast (under 3s speed unsliced), has significant damage, has good accuracy, and has AP 1.

Basically, if you could take a well-madeFWG5 and give it AP 1 and a good damage slice, you'd get performancearound thatof acomparably well-made butunslicedscatter pistol.

AP 1 is huge. It basically "makes" the scatter pistol... against AR 0 critters it does 125% damage. Against armored critters it does 100% damage. Sure in PvP alot of people have 80% acid resist or better composite... but they also have 80% or betterresist vs energy, heat and every other damage type but stun.

If you don't have a geno blaster and have to use a crafted pistol in PvP, and assuming you don't want to use an AR 0 weapon for obvious reasons, what would you rather have... the generally faster, slightly (or significantly in some cases) moredamaging, and significantly more accurate scatter pistol... or the DX2, republic blaster, or SR combat pistol? And for almost any situation in PvE, why use your valuable geno blaster if you have access to a scatter (and if the critter hasabnormally high acid resist, switch to a republic blaster instead)?

As for the launcher, that's a horse of a different color partly because of its damage type, as noted...but also because it's AP 0. I was also a commando (yes I ground a lot of professions before) and really, the launcher was in many ways the best thing about that profession. I love the ground shaking and the air filling with explosions when I fired it ^_^ Anyway! The launcher isn't really an answer to the pistoleer's weapons needs - it's AP 0 and while its max damage is quite impressive, its min damage is not. It would be an above-average PvE weapon in the hands of a pistoleer, but in PvP its only advantage is its accuracy (it has the same accuracy at all ranges) and damage type (mainly useful for taking out ATST or turrets, not people).




Evelyn
Bloodfin
Iwedgian
Thu Apr 15, 2004 12:37 am
#6

Speaking as an ex-commando, I say leave the LP to the commandos, gives them something other than the flamethrower.


Quick question though, why do pistoleers want the scatter? I thought it did acid damage and was fairly similar to the DX2, but I guess it might have more damage on it? Some enlightenment is appreciated.



Jusst Iw'rol/Terpfen


"When I die, I want to leave a crater."
cwhooks
Fri Apr 16, 2004 2:10 am
#7

Well the only reasons I can think of wanting a scatter pistol is either for the higher min damage, or the fact that it only needs 1 Krayt tissue to enhance! I suspect the second reason is why most people want it... I'm a master weaponsmith/master pistoleer... So let me just list what I can make with pistols on bloodfin...


|----------Range--------|

Pistol damage speed zero ideal max HAM APdamage type Average damage

MRB 70/213 2.4 0 -16 @ 00 19/50/19 Light Energy176.25

Scatter122/155 2.2 -39 44 @ 7 -8919/53/20 Light Acid173.125

DX2105/1652.4 2542 @ 8 -9024/43/16 Light Acid168.75

SR Combat 85/166 3.1 16 @ 12 -8027/42/15 Light Energy156.875

Launcher 70/2112.7 00 @ 11 019/53/19 None Blast140.5

DH1799/153 1.8-2 29 @ 15 -60 20/37/11None Energy 126

FWG5 63/176 2.1 0 23 @ 20 -7011/34/17 NoneHeat119.5



My average dam calc is: ((max dam - min dam) / 2 + min dam) * 1.25 if AP is light


Not considering speed, the list is how much damage you put out without taking armor and resists into effect.


The only thing going for Launcher and FWG5's are their damage types. If we ever get an Krayt like enhancer for them, then the fact that they both only need 1 enhancer might make them more attractive. In fact it seems a bit strange that the DH17 has a better average damage than the FWG5.


The modified Republicna Blaster sure rules with it's high average damage! My MRB are a few poitns better than the normal ones. Plus you get a DOT attack out of it! After that the dx2 and scatter are close...The scatter has a small advantage on average damage, ideal rangeand speed. DX2 has a big advantage in range at point blank and has better HAM costs...


For PvP the scatter definately rules the dx2! For PvE I'm not sure it make a big difference...







Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
djswift2k
Sat Apr 17, 2004 7:12 pm
#8

blast rifle was never a rumor. prenerf t21's were blast damage.
Pana_Cebo
Sat Apr 17, 2004 11:07 pm
#9

Another important thing (in my opinion) is the concept of weapon flavor. People like to own (and shoot) weapons that look and sound cool. Frankly, not only does the dx2 look stupid, but the sound it makes when it shoots is lackluster. The scatter on the other hand, is one of the coolest looking and sounding weapons in the game. It actually SOUNDS powerful! I don't know if this matters much to anyone else but I really do feel embaressed fighting with my dx2. Sure the damage is good, but the feeling just isn't there.
Imaridril
Sun Apr 18, 2004 2:31 am
#10






djswift2k wrote:

blast rifle was never a rumor. prenerf t21's were blast damage.






As far as I'm aware T21s have been Energy damage since the game went live. Its possible they were Blast damage at some point during Beta, but I wouldn't refer to anything from before launch as "pre-nerf". When people talk about "pre-nerf" T21s they are talking about back in the first few months of the game when the T21's min and max damage was even higher thantheyare now, however the damage type was still Energy back then. I'm sure a few of these pre-nerf T21s are still floating around out there, however, when then nerf happened quite a few servers still hadn't spawned the resourses required for T21s, so on these servers, pre-nerf T21s never even exsisted.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

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