Pistoleer Archive
Thread: Stopping Shot Or Body Shot 3
even at the speed cap, fanshot could still possibly outdamage it since it's a cone and shoots a lot of things at once
and healthshot2 deals a lot of health damage (more than any other pistol shot atm) just spam instead of using it for the bleed
daboarder89 wrote:
with a 250 dmg pistol how much would it do?
Although I tend to agree with Kevie, let me try to address your question... I am missing a couple of pieces of info to answer that question, namely the minimum damage of the pistol , the pistol speed, and your player pistol speed mod. Let's assume you have a 100-250 damage,2.5 speed pistol and are aMaster Pistoleer, for the sake of argument. With Body Shot 3, you will be dealing 420.7 damage per second. With Stopping Shot, you will be dealing 504.8 per second. Health Shot 2 will deal 637.7 per second. This is using number's from Rem's Weapon Damage Calculator. I don't think there are any serious pistoleers here who actually use Body Shot 3 for anything (wait until the CURB--that may change). These relative numbers will vary greatly depending on your actual stats (i.e., your mileage may vary). Stopping Shot becomes far more powerful once you are speed capped, but it is a random-pool attack.
For the record, until now I have frequently argued in this forum that Health Shot 2 is the most effective special available to a pistoleer. After recent testing,I am not entirely convinced that this is true. Further testing continues, and I refrain from further comment on this matter until I have decided...
Message Edited by Uthyr on 01-18-2005 05:09 PM
RenKesson wrote:
Thanks again Uthyr; you're a good guy to have around this forum.
Darth-Kevlar wrote:
On one of my burn out periods of SWG i made a serious test, with records of 1000 stopping shots. I reached the conclusion that about 64% of those shots went to health(the exact number was 637/1000). Since then I'm a strong defender of stopping shot vs Healthshot2 unless the target can't be terminated fast (lets say20 seconds). In that situation the dots from a well placed combination of healthshot1 followed by sucessive healthshot2 bypasses the raw damage output of continued use of stoppingshot.
In pvp, stopping shot withhigh dmg pistols proves to be more devastating then HS2 even in long term engagements.