Pistoleer Archive

Thread: Stopping Shot resolution... I know its somewhere else around here.

NaKitNa
Fri Jun 24, 2005 10:29 am
#1

I know a lot of people wouldnt be happy with this, but why don't they just make Stopping Shot need a pistol to be used. There are several specials that are weapon dependent (for rifles and carbines) why not make Stopping shot pistol dependent. It would better solidify our specials as our own. Yes anyone could still switch over to a pistol, but you are looking at losing several seconds (which is very important in high level mobs and PvP) not to mention having to be closer for most pistols. I know with the black falon (is that its name?) there is a 60m range, so it may not bring you in closer, but there is still the time delay. I think a lot of classes would stop picking up pistoleer for the special if it was a little more difficult to use, so that way they arent freely getting the special and ultimate damage as well.

BadgerSmaker
Fri Jun 24, 2005 10:48 am
#2



I think this could well be a good idea.


For info : Blackhand Annihlator, CL30 + Novice Marksman Cert. Loot drop from Kashyyyk NPC's. 0-60m range. Fires green blasts.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Sinara-Snake
Fri Jun 24, 2005 3:38 pm
#3

What all is changing about Stopping Shot. I haven't had the chance to read up on it as of yet.




Sinara Snake
Pre CU: Master Bounty Hunter/Master Pistoleer Post CU: Master Squad Leader/Master Rifleman
Xeno' Aku
Pre-Patch 9 Jedi
In life you were our friend, even though death seperated us, the Brothers will always remember you Osab Aku. We miss you!
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