Pistoleer Archive
Thread: I think this question needs to be asked......
Nifty wrote:
No, where I get upset is the fact that I have to use a rifle if I want to hit a target over 35m, while a rifleman can use a rifle from 0-65m and has no use of a pistol (though, supposedly, there are certain, very specific situations that they will have use of a pistol.)
I agree with you here, it is unfair that pistols have such a small range & lowest damage yeild of the 3 weapon classes. Now some may say, well speed and SAC make up for that, well I say they are wrong. Range limitation is an unessary penelty to pistols. Rifle-using Riflemen will always have a sniper role as long as cover still works in PVP. Carbs will always be king with their current set up. Pistols are the only loserers currently and giving range to pistols may help (I still believe pistols need something more, since the role or a weapon should be to deal damage and not define a profession, but that is just me).
I think range limitations should be done away with, when I first heard about the range limitations in April I knew this exact problem was coming. I also knew that since the role of weapons is to deal damage,people will gravitate to the best damage dealer. (Some say it's rifles others say it's carbs, I say it is rifles)
We need solutions to these predictable problems.
For Range we have:
A) Get rid of range limitations, I believe it is a fair proposal.
B) We have get min range limitations, I believe that will just lead us down a further mess. Now I wont suffer, I'm a Master Rifleman/Pistoleer but Rifleman- Rangers, SL's, CH's, and Crafters will.
For the damage issue, I aint got a good idea. Just a bad idea that I keep reposting because it is all I can think of.
The developers did a great job balancing professions, where they dropped the ball was balancing Weapons![]()
-Also people keep saying damage aint an issue, well it will be eventually(I don't care about your Bone Shard/Tissue Pistol). I can almost garuntee it(Can't garuntee 100%because everybody may drop normal professions for Jedi professions and thenthe point of making us desierable to play is out the window.)
Message Edited by PyscoJuggalo on 06-28-2005 02:45 PM