Pistoleer Archive

Thread: Draft: To reduce the uberization of cross profession abilties.

Slysix
Sun Jun 26, 2005 4:39 pm
#1

Now If I can just remember how to make a cliky..

Did it work?

Zimal
Sun Jun 26, 2005 4:45 pm
#2


clicky succesfull....



your topic is new, however will be rather difficiult to implement code wise... i think




=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
shfire
Sun Jun 26, 2005 7:02 pm
#3

You certainly sound like a jedi crying nerf. The last thing we need are things being moved to master or put to nerf'dom.



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

Slysix
Sun Jun 26, 2005 10:19 pm
#4

I'm not crying for nerf nor anti nerf...if it happens it happens...However I am advocating for a stronger deliniation of the Profession fundamentals Tankers, Nukers, Support and Crowd control...

GriffinsMyth
Mon Jun 27, 2005 1:14 am
#5

A greater specialization of the professions will further detract from the solo aspect of the game, and considering how beneficial grouping already is it'll mean casual players or those players who find themselves online when their friends are on holiday have little to do but decorate thier house, and lets not forget about the people who are just plain old anti-social.
Slysix
Mon Jun 27, 2005 3:27 pm
#6



GriffinsMyth wrote:
A greater specialization of the professions will further detract from the solo aspect of the game, and considering how beneficial grouping already is it'll mean casual players or those players who find themselves online when their friends are on holiday have little to do but decorate thier house, and lets not forget about the people who are just plain old anti-social.




I'm not sure it will though. The only difference in play style a person soloing is that he would just have to switch weapons if he wishes to continue using special abilites, that use a specific weapon, without hinderance. Since soloing tends to be "slower" combat (ie: not as many factors to deal with) I believe that the weapon switch will not complicate matter too much.

Slysix
Tue Jun 28, 2005 1:28 am
#7



GriffinsMyth wrote:
Hmm, I dont think this will solve as many problems as it'll create. If that becomes the case then Carbineers with Cripple will rule the day rather then Rifleman with Root. As it is nothing stops a Pistoleer from picking up an ALR and rooting the rifleman right back or using disarm on them until root wears off. Without the ability to use thier attacks with a carbine or rifle they will be permanently outranged. Also, rifleman will get eaten in PvE. Recon armour dont help much against angry pikets and with only Kneecap to keep them off, well, you're screwed.





Cripple is with in the Carbineers profession so I see no problem with them using it.
Rifleman does not have a native rooting shot...he has something similar to cripple...Kneecap.
As for the pistoleer, needing to close range with a carbineer is as simple as unequiping his weapon (since he is not rooted only slowed) and equiping it root once he get back in range. Then close in further to finish the job. Many people still haven't realized that they have removed the delay for equiping and unequiping items so the weapon switch would not be a major impediment.

Riflemen are already resigned to the fact that if an enemy get to with in melee range of them they are at a severe disadvanatge. (one of their major issues with riflemen is that most AI will agro onto a rifleman after his first shot...different thread.) Of couse there is always the trusty melee strike (which works only once per target is seems).

GriffinsMyth
Tue Jun 28, 2005 12:34 pm
#8

Hmm, I dont think this will solve as many problems as it'll create. If that becomes the case then Carbineers with Cripple will rule the day rather then Rifleman with Root. As it is nothing stops a Pistoleer from picking up an ALR and rooting the rifleman right back or using disarm on them until root wears off. Without the ability to use thier attacks with a carbine or rifle they will be permanently outranged. Also, rifleman will get eaten in PvE. Recon armour dont help much against angry pikets and with only Kneecap to keep them off, well, you're screwed.
GriffinsMyth
Tue Jun 28, 2005 7:24 pm
#9








Slysix wrote:


Cripple is with in the Carbineers profession so I see no problem with them using it.
I know this, still doesn't change the fact it'll make them the FOTM template
Rifleman does not have a native rooting shot...he has something similar to cripple...Kneecap.
I know this too, I am a Master Rifleman, however kneecap is not as good as cripple, and slows down the target by about 20% at most.
As for the pistoleer, needing to close range with a carbineer is as simple as unequiping his weapon (since he is not rooted only slowed) and equiping it root once he get back in range. Then close in further to finish the job.
When your are reduced to walking speed and your opponent can still run around you'll never get into range, even if you strip naked and stick a rocket in your butt. Once cripple wears off they could use Charge Shot, wait until you get up and use Cripple again.
Many people still haven't realized that they have removed the delay for equiping and unequiping items so the weapon switch would not be a major impediment.

Riflemen are already resigned to the fact that if an enemy get to with in melee range of them they are at a severe disadvanatge. (one of their major issues with riflemen is that most AI will agro onto a rifleman after his first shot...different thread.) Of couse there is always the trusty melee strike (which works only once per target is seems).
Firearm Strike is a KD and as with all KDs can only be used on the same target at certain intervals. Just wait until that heartbeat monitor thing disappears from the target and you can KD them again, and yes, Rifleman are at a disadvantage in melee, and without cross profession skills melee is the usual distance in PvE that they are forced to fight in.







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