Pistoleer Archive

Thread: Looking for Warning Shot info

Aanu
Wed Jun 22, 2005 3:59 pm
#1

HI everyone,

Im a MBH, MR, Pistols 0404 and I am considering trading some accuracy for Warning shot by moving to pistols 2203. Warning shot seems quite intersting with the -80 def mod. How long does it last? Does it always stick in PvP?

thanks for any info.

Message Edited by Aanu on 06-22-2005 07:01 PM



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
Pug
Wed Jun 22, 2005 4:01 pm
#2

As far as I've seen, it doesn't do anything in PvE. I've not had a chance to do testing in PvP.



May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
bgold4
Wed Jun 22, 2005 8:29 pm
#3






Aanu wrote:
HI everyone,

Im a MBH, MR, Pistols 0404 and I am considering trading some accuracy for Warning shot by moving to pistols 2203. Warning shot seems quite intersting with the -80 def mod. How long does it last? Does it always stick in PvP?

thanks for any info.

Message Edited by Aanu on 06-22-2005 07:01 PM




I think its actually -90... as long as it hits them, it sticks.. I dont remember the timer.. maybe 15-20 seconds... I find it extremely nice in pvp/pve to use before stating people or rooting them



; Silentone Ikeef ;
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BadgerSmaker
Thu Jun 23, 2005 1:09 am
#4

It is -80... lasts, 15 seconds? I'll have to check. It's either 15 or 20.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Nifty
Thu Jun 23, 2005 6:19 am
#5






Pug wrote:

As far as I've seen, it doesn't do anything in PvE. I've not had a chance to do testing in PvP.





that's because PvE mobs equal or lower to your level have no defense, and the game doesn't allow defenses to go into the negatives. Try warning shot on something above your CL and you'll see it makes a difference on your damage (unless your accuracy is already so high you're still hitting max damage on a mob over your CL.)


summary:


mobCL <= your CLmeans mob has no defense mods (at least in terms of the damage calculation)
mob CL > your CLmeans mob has defense mods (at least in terms of the damage calculation)





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Pug
Fri Jun 24, 2005 12:08 am
#6






Nifty wrote:





Pug wrote:

As far as I've seen, it doesn't do anything in PvE. I've not had a chance to do testing in PvP.





that's because PvE mobs equal or lower to your level have no defense, and the game doesn't allow defenses to go into the negatives. Try warning shot on something above your CL and you'll see it makes a difference on your damage (unless your accuracy is already so high you're still hitting max damage on a mob over your CL.)


summary:


mobCL <= your CLmeans mob has no defense mods (at least in terms of the damage calculation)
mob CL > your CLmeans mob has defense mods (at least in terms of the damage calculation)






Probably where I was going wrong. I generally do most of my combat practice on Yavin IV because the mobs are strong enough to take several hits but weak enough so they won't kill me even when I just stand there. I'll have to try it out on level 81 and higher mobs like Nightsisters.




May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
Staveeno
Fri Jun 24, 2005 9:35 am
#7

All mobs have 0 melee and ranged defense so warning shot does nothing in pve




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BadgerSmaker
Fri Jun 24, 2005 1:48 pm
#8

It adds about 50 damage to each shot when it is on. Works on mobs above your CL and players.

Message Edited by BadgerSmaker on 06-24-2005 09:48 PM



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0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Staveeno
Fri Jun 24, 2005 2:01 pm
#9







Nifty wrote:






Staveeno wrote:
All mobs have 0 melee and ranged defense so warning shot does nothing in pve





unless the MOB is above your CL. Then it has melee and ranged defense, and warning shot works. I've tested this numerous times.

tho I haven't tested it when my CL has been below 80 (that I can remember testing it.) So it might be only CL 81 mobs and above that have defenses. Need a pistoleer who is not CL 80 to do a test.

Message Edited by Nifty on 06-24-200502:42 PM





I'll test it out and see if there is any set modication it does.




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Nifty
Fri Jun 24, 2005 2:25 pm
#10




Staveeno wrote:





Nifty wrote:




Staveeno wrote: All mobs have 0 melee and ranged defense so warning shot does nothing in pve



unless the MOB is above your CL. Then it has melee and ranged defense, and warning shot works. I've tested this numerous times.

tho I haven't tested it when my CL has been below 80 (that I can remember testing it.) So it might be only CL 81 mobs and above that have defenses. Need a pistoleer who is not CL 80 to do a test.

Message Edited by Nifty on 06-24-200502:42 PM




I'll test it out and see if there is any set modication it does.




Thanks, Staveeno.


For reference, here is my initial thread on the tests against CL 80-82 Bolle Bols (with me being a CL 80 character.)


Clicky for reference




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
c-mot
Fri Jun 24, 2005 7:09 pm
#11

i use warning shot as my starting shot with my creature handler. its a perfect crowd control shot. it does no damage, keeping the agro on my pets. i noticed that the -80 on defenses increases the damage my pets do by around 10% with CL80 and higher targets.
as far as i noticed warning shot sticks always (or at least that often that i didnt realized any failure).





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Nifty
Sat Jun 25, 2005 12:41 am
#12






Staveeno wrote:
All mobs have 0 melee and ranged defense so warning shot does nothing in pve





unless the MOB is above your CL. Then it has melee and ranged defense, and warning shot works. I've tested this numerous times.

tho I haven't tested it when my CL has been below 80 (that I can remember testing it.) So it might be only CL 81 mobs and above that have defenses. Need a pistoleer who is not CL 80 to do a test.

Message Edited by Nifty on 06-24-2005 02:42 PM



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Staveeno
Sat Jun 25, 2005 9:38 am
#13

Ok, I have tested warning Shot, and compared the results with my Damage Calculator that I created. It lowers your target's Melee/Ranged Defense by 80. When I plugged in my accuracy and then put in -80 for the targets accuracy, The predicted numbers were the same as the numbers in the combat spam.


And it works on all targets until you cap you weapon's Min or Max damages. With 391 base accuracy on my toon, plus the 80, I cap my Max damage on all targets Level 76 and below.






Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

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