Pistoleer Archive

Thread: Another Solution to the Rifle/Carbine/Pistol issue, man am I gonna get flamed for this one

PyscoJuggalo
Wed Jun 29, 2005 12:10 am
#1


(This idea is more radical then my progun politics)



OK, here is an idea to make weapons situational and get rid of the hatred between the 3 ranged elite professions.......


1- We turn all Pistol/Carbine/Rifle accuracy mods into Gen accuracy mods.

2- We only have a limited amount of certed weapons: all Heavy Weapons(Also they keep Heavy Weapon mods), because that is the point of commando and only 1 or 2 for each elite profession(We leave the Hybrid Classes certs alone, that is theirs not ours to play with).

3- We rename the 3 elite professions. Rifleman-> Sniper, Pistoleer-> Gunslinger, and Carbineer-> Mercinary.


4- We define weapons like this:


Rifles while standing deal 50% damage and have a range of 45m, 75% while kneeling, and while prone deal 100% full damage and have a range of 70m(Sorry I gotta push it damit!!!! I am the Mad Rifleman). Rifles also deal 20% more damage while prone then Carbs or Pistols do.


Carbines are the only weapon class besides melee weapons and Heavys to deal elemental damage. 50% of their damage is Kenetic or Energy and 50% elemental, their range will be 50m. Their elemental and Kenetic damage together will equal that of a pistols damage.


Pistols are the regular weapon, they deal as much damage as a carb but are either Kenetic or Energy. Oh and their 50m range like carbs.




With this set up, there can be no complaints. We are no longer weapon defined professions and each weapon class has their own role( Heavy Weapons will Keep their AOE and will be 100% elemental Damage, also they will be just 10% less damaging then rifles are prone).


Us Riflemen can't itch because we can use a carbine or pistol when needed, you pistoleers can't complain because pistols are just as strong as carbines, and carbineers make out like badits. This what the dev's should have done to begin with in the CU, throw out all weapon based professions titles.



(Ofcourse Accuracy will have to be adjusted with this proposal but this is better then the crap we got now)

Message Edited by PyscoJuggalo on 06-28-2005 03:21 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
BadgerSmaker
Wed Jun 29, 2005 12:12 am
#2

I stopped reading half way through 'cause it was too scary.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
PyscoJuggalo
Wed Jun 29, 2005 12:19 am
#3






BadgerSmaker wrote:
I stopped reading half way through 'cause it was too scary.





It aint that bad, Rifles while standing suck (Edited), while prone they are nice. Also everyone can now use everything so really it aint that imbalancing.


Edit-I keep forgetting where I am, PG humor only

Message Edited by PyscoJuggalo on 06-28-2005 03:20 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Melvic
Wed Jun 29, 2005 6:54 am
#4

Overall I like it, this is certainly moving in the right direction.Though I would like tokeep theweapon specific modifiers (they are rather small already but at least add some style to the professions). It is also worth keeping the low level grind in mind, particularly for rifles, but this does not seem to really hinder that.
Cpl_Fisher
Wed Jun 29, 2005 8:20 am
#5

20m range is not enough compensation for only being effective while prone.


What's the difference between the proffessions then?


graphics? esp carb and pistoleer?


I would personaly go in the opposit direction, more specialization for each proffession.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
PyscoJuggalo
Wed Jun 29, 2005 9:11 am
#6






Cpl_Fisher wrote:

1) 20m range is not enough compensation for only being effective while prone.


2) What's the difference between the proffessions then?


graphics? esp carb and pistoleer?


I would personaly go in the opposit direction, more specialization for each proffession.







1- But I am basically throwing out the idea of a Riflebased profession, a Carbine based profession, and a Pistol based profession. Instead Sharshooter(Sniper is too limiting a title), Mercinary, and Gunslinger will be based on using all 3 weapon classes. That means maybe Master Sharpshooter has a Carbine cert along with a rifle cert. Also maybe Master Mercinary has a pistol cert along with a carbine cert. And something to blow this board up, maybe Master Gunslinger has a rifle cert along with a pistol cert.


Rifles will be a situational damage dealer. So maybe as a Master Gunslinger/Mecinary/4-0-0-0 Doc, you go prone, root, and then wack away at your advesary with your rifle. Or If you are a Sharpshooter/Commando(Like you), you go prone, cover, sneak up on your enemy, wack them with a couple conceal shots or a sniper shot and switch to that PFT to tourch em for getting too close..



2- The diffrence between professions should be specials and modifyers. The CU has moved in this direction halfassed anyway, I'm just completing the path. Weapons would not longer be what defines you as an elite profession, instead you will pick and choose your weapon as you wish.



Acttually a Commando Sharpshooter gains in this system, because the excuse "You guys got rifles, we can't boost your(Sharpshooter-Rifleman) special's Direct Damage Modifyers" is thrown out the window. Everyone has rifles now, and carbs, and pistols. So now a Commando usingSharpshooter specials will definately be a 5 in offence, because the dev's will have to make specials the defining factor.



-I like the versitility of combat that the CU currently provides. I believe making this change to weapons would complete the process.

Message Edited by PyscoJuggalo on 06-29-2005 12:13 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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