Pistoleer Archive
Thread: Are bleeds back to normal in Publish 7?
I've got a couple of threads on the subject lying around here somewhere..
In summary, all bleeds were "nerfed" so that the intial hit deals damage, but the damage over time is about 20% of what it was. The overall damage is about the same; it has just been redistributed. The problem lies in that this initial hit damage is random HAM.
In Publish 7 (on TC now), the damage is returned to health. There will still be the "initial hit" damage followed by reduced "over time" damage, but it will all be health.
boodow wrote:
Yeah, chalk one more skill up in the useless column for pistoleer.
I'm running out of chalk.
Ufgood wrote:
And like someone brought up before, when HS2 starts hitting only health we may have a much better alternative to BS2 for a health pool shot.
Good point.
Also, HealthShot 1 and 2 do not stack any more. I don't know if the DOT enhanced blasters stack with HS or not. Somehow I doubt it, because it shows up as bleed affect, instead of a poison affect.
the " overall damage " is about the same only if the mob has very low resists . if you are fighting high level mobs the overall damage is a fraction of what it used to be because our initial damage will be reduced greatly due to resists and armor rating of mob , wheras the damage our bleed used to do was not affected by resists and armor rating.
Randonb wrote:
I've got a couple of threads on the subject lying around here somewhere..
In summary, all bleeds were "nerfed" so that the intial hit deals damage, but the damage over time is about 20% of what it was. The overall damage is about the same; it has just been redistributed. The problem lies in that this initial hit damage is random HAM.
In Publish 7 (on TC now), the damage is returned to health. There will still be the "initial hit" damage followed by reduced "over time" damage, but it will all be health.
They are at normol. And not nerfed really either. NO DOT can be stacked anymore. Not DOTs of same type anyway. So for us, we can't shoot healthshot1 and healthshot2 at the same target at to have them bleed at the same time.
But, the initial hit for a bleed is a lot more damage then it used to be. And they seem to last a bit shorter, but I noticed they do more damage per tick.
So as for those matters, there is no fixing it was intended. But I think they are planning to fixing the initial hit. Right now it's random HAM, and it should be per the bleed type.