Pistoleer Archive
Thread: Master Doctor + Pistoleer.
Protilious wrote:
Gross. Pistoleer is so incredibly weak without back up (or should I say a meat shield) that it's almost useless as a solo profession. Even as an accomplished Pistoleer with some of the best weapons my server allows me, I can tell you this: you need a tank or your dead meat.
I used to be a MD/Master Pistoleer. It was a great combo for PvE, especially when buffing action. Like you said, you can wail on the specials.
I was able to solo Gurk lairs on Lok without too much of a problem. For the harder stuff like Rancors on Dath, I needed a friend or two.
I think in PvP the ability to self buff and heal yourself quickly will be nice, but when you compare yourself to an opponent that used all their points on combat, you're meat. I liked the ability to buff so much that I accepted this, but if you want to be a PvP-meister, you'd be better off getting your buffs from someone else, and maybe keeping a little medic for your longer battles. Since you want to keep MD, you are not going to have many points (like 18) left over to stack in to somethingelse that will give you a combat edge. You could drop down to Master Surgeon and use experimented D enhanceswith bio clothing to have more points to put in to something like TKA.
MD/Pistoleer is only a good combo when your not comparing hehe...
I've been there done that, done many other things. Let me say, this combo sucks. Pistoleering is best left to BH's and Smugglers.... the pistoleers are just kidding themselves. I don't like this any more than anyone else, but it's just a fact.
The best combo i say for pve and some pvp is tkm/doc.You canbuff, rez, and do all those tasty treats... Try a new combo. Try to get in some high damage profs like tk or swordsman in for back up. Only use supression fire, stopping shot, and fanshot.
Pve is a whole different story for pistoleer...At 4/0/4/4 if their isnt a melee dudei nthe group im the one tanking. With 2k buffs and non be 210 brandy with muon gold i take on 4 voritor hunters without getting incapped once ![]()
Im MD/MP because I have been working on it since day one and Im too lazy to go back and grind out xp again.
I do fine in pve. Can solo anything that Ive come across in the game.
pvp, we all know the uber templates by now and pistoleer aint one of them.
You have to guess though that you are going to give up some fire power to achieve MD. The buffs, plus the state heals are pretty major and can help in pvp.
I just never could see myself playing a melee profession in starwars that wasnt a lightsaber, thus Im pistol.
Well I'm now also a novice fencer. The difference feels a hundred fold from pistoling. I buff my mind and do more damage than I ever did with the pistol
The advantages I mention above are the only reason I can see a Doc taking Pistoleer. (action cost specials and ranged healing).
I think if I ever want to get back into the 'shooting' game again, it might be rifleman as I hear a lot of master docs thrive in the profession and it is a decent combo for PvE or PvP.
I actually am reluctant to drop my pistoleer skill though until I see what build 7 does for the bugged profession. I guess I'll just have to wait and see. It'd be a pity to drop those hard earned Pistol xp points though.. ugh.
Protilious wrote:
Master Doctor + Pistoleer: Deadly support role? Or intergalactic joke?
I am close to master doc and won't give it up. Thus this gives me enough skill points to take on 1 weapon to master levels.
I chose pistoleer. At first because I was green, but then I realized what this combo does well:
Healing, reviving, buffing, etc, ALL suck up mind. I can pull out my pistol and if I have a tank with me, I can cue up 20 specials in a row (after buffing myself) and become a devastating support person.
+Aim, warning shot, roll shot, health 1, health 2 and Body 2 or point blank 2 are my typical combo. If health one and 2 hit (wiht my DX2) it is usually devastating. Not only that, but my mind is completely freed up for tons of healing and I can still move around to revive (This was so handy this week in the geonosian cave). This all works beautifully *if* I have a tanker with me and we are fighting PvE.
Now the other side of the coin. I was in a massive PvP battle in a huge player city last night. I pulled out my pistol, dead, cloned, tried kneelling and different specials, dead. Cloned, tried running and gunningEAD.
Gross. Pistoleer is so incredibly weak without back up (or should I say a meat shield) that it's almost useless as a solo profession. Even as an accomplished Pistoleer with some of the best weapons my server allows me, I can tell you this: you need a tank or your dead meat.
And what's with some of these dodges? I admit, I'm not a long time player but I've seen 80's atari games with better fluid animation that doesn't leave you vulnerable for 5 seconds. There are all sorts of -weird- delays when I use pistoling. My character often admires the star destroyers passing overhead for periods of time in mid battle.
I personally have a huge love/hate relationship with the career of pistoleer. The -only- thing that keeps me hanging on to it is the fact teh specials use the action bar. This also lets me run and shoot to keep my group alive and healthy.
I would continue with fencing as it is far deadlier and I'm at least hard to hit. But due to mind requirements, it's not going to last. (what I would do for action oriented specials in fencing, I would chuck all my pistols in the nearest R2 unit chasis).
Okay, I admit, this is a bit of a 'frustration' rant. But I conclude by asking you, seriously, why are you a pistoleer? Am I expecting something that won't happen? Or do we all get pzownt in PvP? Do we all simply fullfill a *support* role and that's that?
I look forward to hearing your two cents.... Thanks
It is extremely ironic to me that everyone has such a wide perspective on this profession compared to other ones. I have this combo and it is outstanding for me in pvp and pve. In pve I buff myself and put on 80% all armor and I become the group tank for others to level off of. There is almost nothing in pve that I can't solo (Krayts/Jedi master npc's/certain NS npc's are the exceptions for obvious reasons). In pvp I still kick major ass, with the exception being when paired up against a rifleman/defense stacker. If I can't hit the target then I just can't hit it (damned range defense over 200 where is that nerf when we need it most?).
You mentioned something about dodge making you stare up at the star destroyers during pvp due to bad animation, I personally have not exsperienced anything of that matter. Dodge is a godsend to me in pve. I can use fan shot on 12 stormies and dodge 90% of their attacks and kill them all in 15 seconds. I would have to say that this class is quite kickass if you have the right equipment. Dodging in pvp is not the greatest if you are all alone and the attacker keeps spamming attacks on you. No matter how much you dodge the attacks the person will keep spamming them in a no win situation. The only benefit to dodge during a pvp battle in my eyes is when you are up against an unbuffed player who wastes his own ham trying to hit you. Also, if you are grouped up with other players the enemy is wasting valueble seconds on you while your team is kicking his butt.
As for the attacks not being powerful enough. My favorite example to describe this is a little scenario of the most powerful pistol attack in the game. If you are a master gunfighter with dmg mit 3 and someone is spamming last ditch on you that is not a master gunny with dmg mit 3, look at the combat que and be sure to laugh at them when you see that your stopping shot is hitting them twice as hard as their last ditch is on you. If they have ranged dmg mit 3 then this scenario is invalid.
You also mentioned that this profession is gross without backup. That statement has proven itself to be true to me over a dozen times. All I needed to do in order to remedy it was to buy better gear i.e. krayted prenerf FWG5's and uber pistols of each type for every situation. Becoming a master of swapping pistols during combat due to the targets having different armor ratings/ham/defenses is something that makes a pistoleer great. Knowing your gear and how to use it in the proper manner will take you to new heights.
As for the master doc side of it, I am always fully buffed and lacking that ever so important mind buff for this combo can be fatal. Use Fishak/Brandy if you can't find a dancer and if you are a Zabrak don't forget about your "Innate Equilibrium" command, that has come in handy on several occasions. I look at it this way in group pvp..........your friends are incapped you can fight your way in with this combo and drag them out to safety. You can noid out a CM by keeping your group healthy by healing poisons/diseases/bleeds. You can buff everyone before the battle and then most of your doctor work is already done. Now you just have to join your buffed comrades and kick butt as a gunny. If and when one of them dies you can drag/rez/rebuff if needed. Everyone in your group should know how important you are to them so they should be watching your back and make you feel safe enough to do your doctor duties out on the field. Creating a safe zone for peeps to come to during pauzes in combat is another bonus to this profession combo. Have a group member make a camp far enough away from the battle as to not be noticed by the enemy. Drag your friends in and rez/heal/buff/cure state while at a group safety point. This area is great in my groups, we go there to heal up our minds and the buffed players stand guard of enemy attacks. Try this combo in a group as a covert because you sometimes need that advantage when a huge portion of your skill points are used up on helping others.
I have looked at the pistoleer class in several ways and have realized the faults of it and have badmouthed it alot in the past. I have been a gunny sinse launch week and I will always be a master gunny. The doctor part is a bit off for me, I hate crafting but yet it is a nice break from the pvp sometimes ![]()