Pistoleer Archive

Thread: Master Doctor + Pistoleer.

Protilious
Wed Mar 10, 2004 3:18 pm
#1

Master Doctor + Pistoleer: Deadly support role? Or intergalactic joke?


I am close to master doc and won't give it up. Thus this gives me enough skill points to take on 1 weapon to master levels.


I chose pistoleer. At first because I was green, but then I realized what this combo does well:


Healing, reviving, buffing, etc, ALL suck up mind. I can pull out my pistol and if I have a tank with me, I can cue up 20 specials in a row (after buffing myself) and become a devastating support person.


+Aim, warning shot, roll shot, health 1, health 2 and Body 2 or point blank 2 are my typical combo. If health one and 2 hit (wiht my DX2) it is usually devastating. Not only that, but my mind is completely freed up for tons of healing and I can still move around to revive (This was so handy this week in the geonosian cave). This all works beautifully *if* I have a tanker with me and we are fighting PvE.


Now the other side of the coin. I was in a massive PvP battle in a huge player city last night. I pulled out my pistol, dead, cloned, tried kneelling and different specials, dead. Cloned, tried running and gunningEAD.


Gross. Pistoleer is so incredibly weak without back up (or should I say a meat shield) that it's almost useless as a solo profession. Even as an accomplished Pistoleer with some of the best weapons my server allows me, I can tell you this: you need a tank or your dead meat.


And what's with some of these dodges? I admit, I'm not a long time player but I've seen 80's atari games with better fluid animation that doesn't leave you vulnerable for 5 seconds. There are all sorts of -weird- delays when I use pistoling. My character often admires the star destroyers passing overhead for periods of time in mid battle.


I personally have a huge love/hate relationship with the career of pistoleer. The -only- thing that keeps me hanging on to it is the fact teh specials use the action bar. This also lets me run and shoot to keep my group alive and healthy.


I would continue with fencing as it is far deadlier and I'm at least hard to hit. But due to mind requirements, it's not going to last. (what I would do for action oriented specials in fencing, I would chuck all my pistols in the nearest R2 unit chasis).


Okay, I admit, this is a bit of a 'frustration' rant. But I conclude by asking you, seriously, why are you a pistoleer? Am I expecting something that won't happen? Or do we all get pzownt in PvP? Do we all simply fullfill a *support* role and that's that?


I look forward to hearing your two cents.... Thanks




Prot Ilious
Master Fish + Master Businessman + Owner of:
**Prot Industries** Value Resources
Vendor just outside of Theed.

TheMandel
Wed Mar 10, 2004 4:56 pm
#2






Protilious wrote:

Gross. Pistoleer is so incredibly weak without back up (or should I say a meat shield) that it's almost useless as a solo profession. Even as an accomplished Pistoleer with some of the best weapons my server allows me, I can tell you this: you need a tank or your dead meat.






Correction: you need a buff, brandy, and expert BH or you're dead meat I have them all so I do fine.





uuuuuMANDELuuuuu
PA: Titanic Revolt - Titan's Rest, Dantooine

Master Smuggler, Master Gunfighter


KnightHawk420
Wed Mar 10, 2004 5:07 pm
#3

Get a carbine or a rifle. Leave that pistol in the dust.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
testify4
Wed Mar 10, 2004 5:11 pm
#4

I used to be a MD/Master Pistoleer. It was a great combo for PvE, especially when buffing action. Like you said, you can wail on the specials.


I was able to solo Gurk lairs on Lok without too much of a problem. For the harder stuff like Rancors on Dath, I needed a friend or two.


I think in PvP the ability to self buff and heal yourself quickly will be nice, but when you compare yourself to an opponent that used all their points on combat, you're meat. I liked the ability to buff so much that I accepted this, but if you want to be a PvP-meister, you'd be better off getting your buffs from someone else, and maybe keeping a little medic for your longer battles. Since you want to keep MD, you are not going to have many points (like 18) left over to stack in to somethingelse that will give you a combat edge. You could drop down to Master Surgeon and use experimented D enhanceswith bio clothing to have more points to put in to something like TKA.





./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

KnightHawk420
Wed Mar 10, 2004 5:16 pm
#5

MD/Pistoleer is only a good combo when your not comparing hehe...


I've been there done that, done many other things. Let me say, this combo sucks. Pistoleering is best left to BH's and Smugglers.... the pistoleers are just kidding themselves. I don't like this any more than anyone else, but it's just a fact.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
ImpDude
Wed Mar 10, 2004 5:24 pm
#6

The best combo i say for pve and some pvp is tkm/doc.You canbuff, rez, and do all those tasty treats... Try a new combo. Try to get in some high damage profs like tk or swordsman in for back up. Only use supression fire, stopping shot, and fanshot.


Pve is a whole different story for pistoleer...At 4/0/4/4 if their isnt a melee dudei nthe group im the one tanking. With 2k buffs and non be 210 brandy with muon gold i take on 4 voritor hunters without getting incapped once





--------------------------------------------------------------------------------------
Shaq Brown-pistoleer 4044/pikeman/tk

Mr Fish (Ahazi)- Master rifleman/ master doc

Aurey Fiera (Bria)-Master bh/pistoleer 0004
deeterfly
Wed Mar 10, 2004 5:56 pm
#7

Im MD/MP because I have been working on it since day one and Im too lazy to go back and grind out xp again.


I do fine in pve. Can solo anything that Ive come across in the game.


pvp, we all know the uber templates by now and pistoleer aint one of them.



You have to guess though that you are going to give up some fire power to achieve MD. The buffs, plus the state heals are pretty major and can help in pvp.


I just never could see myself playing a melee profession in starwars that wasnt a lightsaber, thus Im pistol.



Protilious
Thu Mar 11, 2004 11:58 am
#8

Well I'm now also a novice fencer. The difference feels a hundred fold from pistoling. I buff my mind and do more damage than I ever did with the pistol


The advantages I mention above are the only reason I can see a Doc taking Pistoleer. (action cost specials and ranged healing).


I think if I ever want to get back into the 'shooting' game again, it might be rifleman as I hear a lot of master docs thrive in the profession and it is a decent combo for PvE or PvP.


I actually am reluctant to drop my pistoleer skill though until I see what build 7 does for the bugged profession. I guess I'll just have to wait and see. It'd be a pity to drop those hard earned Pistol xp points though.. ugh.






Prot Ilious
Master Fish + Master Businessman + Owner of:
**Prot Industries** Value Resources
Vendor just outside of Theed.

Fireblade545
Thu Mar 11, 2004 2:12 pm
#9

Im also master pistoleer and almost master doc...Im still thikin about dropping master gunfighter because everyone seems to be saying they can do alot more damage with other profs.
Han-salloveru
Thu Mar 11, 2004 2:16 pm
#10


Protillios,


I feal ur pain for I have been a Master Doc/Master Pistoleer "Temp" for a long time. I guess it boils down to knowing your role. For Master Doc...its a great proffession (makes yah rich) to have the ability toheal, cure,buff, and resurrectplayersis priceless and often under appreciated. But it will definately fund your PVP itch.


I was once told tostop being on theoffensive side and do what is necessary for the good of my guild or my squad. I have learned the aspect that charging into battles= early morph to the Clone center and have held back to do what I should be doing in the first place "support". NowMasterDoctors had to slave in the medical facilatiesand grind all throughexperimintation woes like the rest of the proffessions but again those crafting proffesions and healers should notbe considered as P'kers and wont ever be in the eyes of the DEVs. We are a supporting class to theFighters and will always be seen that way. Its not to say that we wont ever win in PVP, but again we cant expect to be this uber player killerPVPer vs someone that invests all there skill points in a fighting class...its just not gonna happen; albiet temploiters, and dabblers.


Now some say that Pistoleer Mastery is just a supportingfield toother proffesionsfor there is no real master prerequisite for it... such as the Medicclass to get doctor and thus the reason it is overlooked to get fixed.

I picked up my first pistol since launch and it was thissuper fast scout blaster and because of that, I never looked back since. I guess that is why I am relectant to jump onthe Flavor of the month band wagon classessuch as Rifleman/TKM and orCarbineer. I have dedicated alot of my time toDoctor/Pistoleerand dont want to throw away everything that I worked an entire time.Nowthis not a reply to discourage you by any means butsimply put, Master Doc/Master Pistoleer is not a very successfull template in PVP. PVE wise you should be able to take onRancors with buffs to the gillsand make some serious$cash in the proccess. Just dont epect to go soloing in Theed orCorenett Overt.


Right now there isalot of gratification in saving your buddys butt from going to the cloneror making someones day bymaking them feel like Superman or Superwoman with 3k buffs. But pistoleersis just plain brokea$$hell. No mind pool target...(total random pool shots) with fanshot....and that is supposed to be are AOE shot tofavor,PMD2=broke, Bleed stacking= nerfed, we are now the weakest fighting profession by far. Stoppin shot is the only Health target pool shot that we have and unless u are a master the DPS is too slow for you to inflict dmg to a persons 3k health buff. Some things were offset like giving us new guns to play with but I am sorry to say that unless you have the schematic and have a very trusworthy WS theseguns will not amount to much especially compared to a 2 sec rifle that inflicts 2k mind damagewith stun.


I do plan on sticking around for a bit to see what PUB 7 brings for the combat revamp. But if things do not change....expect me to surrender all skills points and start over









Tienaka Odise


Master TKA+ Master Gunfighter


P.A. VYRIS



rofro
Thu Mar 11, 2004 6:08 pm
#11

interesting thread and one i bring slightly different slant to


almost master pistoleer and am master cm i definately see this as a support role in pve i rule give enough damage to feel i am of use and the heals i dish keep me out of trouble and my frinds alive


pvp well area poisons and disease both hurt and piss the enemy off heals always usefull for self and guild but the damage does bugger all with my pistol .... my 1.1 speed makes up for some of the lack of dam and bleed body 2 do commplement my health poisons but is it really worth keeping ??? ive considered droppin once master for doc/cm full support role (could still hit for a body2) as the other skills seem usless are the dodge points and accuracy/speed worth being a master for ??? as for stopping shot mmmm aint convinced it does anythin tbh ????


is pub 7 really going to produce anything that will aid the poor pistoleer ????



help dont know wot to do



rofro master swordsman,
amooha master wep smith, master artisan, master merchant
vendor 1500 from MO dant -1314 1054
Veehawk
Fri Mar 12, 2004 2:08 am
#12






Protilious wrote:

Master Doctor + Pistoleer: Deadly support role? Or intergalactic joke?


I am close to master doc and won't give it up. Thus this gives me enough skill points to take on 1 weapon to master levels.


I chose pistoleer. At first because I was green, but then I realized what this combo does well:


Healing, reviving, buffing, etc, ALL suck up mind. I can pull out my pistol and if I have a tank with me, I can cue up 20 specials in a row (after buffing myself) and become a devastating support person.


+Aim, warning shot, roll shot, health 1, health 2 and Body 2 or point blank 2 are my typical combo. If health one and 2 hit (wiht my DX2) it is usually devastating. Not only that, but my mind is completely freed up for tons of healing and I can still move around to revive (This was so handy this week in the geonosian cave). This all works beautifully *if* I have a tanker with me and we are fighting PvE.


Now the other side of the coin. I was in a massive PvP battle in a huge player city last night. I pulled out my pistol, dead, cloned, tried kneelling and different specials, dead. Cloned, tried running and gunningEAD.


Gross. Pistoleer is so incredibly weak without back up (or should I say a meat shield) that it's almost useless as a solo profession. Even as an accomplished Pistoleer with some of the best weapons my server allows me, I can tell you this: you need a tank or your dead meat.


And what's with some of these dodges? I admit, I'm not a long time player but I've seen 80's atari games with better fluid animation that doesn't leave you vulnerable for 5 seconds. There are all sorts of -weird- delays when I use pistoling. My character often admires the star destroyers passing overhead for periods of time in mid battle.


I personally have a huge love/hate relationship with the career of pistoleer. The -only- thing that keeps me hanging on to it is the fact teh specials use the action bar. This also lets me run and shoot to keep my group alive and healthy.


I would continue with fencing as it is far deadlier and I'm at least hard to hit. But due to mind requirements, it's not going to last. (what I would do for action oriented specials in fencing, I would chuck all my pistols in the nearest R2 unit chasis).


Okay, I admit, this is a bit of a 'frustration' rant. But I conclude by asking you, seriously, why are you a pistoleer? Am I expecting something that won't happen? Or do we all get pzownt in PvP? Do we all simply fullfill a *support* role and that's that?


I look forward to hearing your two cents.... Thanks







It is extremely ironic to me that everyone has such a wide perspective on this profession compared to other ones. I have this combo and it is outstanding for me in pvp and pve. In pve I buff myself and put on 80% all armor and I become the group tank for others to level off of. There is almost nothing in pve that I can't solo (Krayts/Jedi master npc's/certain NS npc's are the exceptions for obvious reasons). In pvp I still kick major ass, with the exception being when paired up against a rifleman/defense stacker. If I can't hit the target then I just can't hit it (damned range defense over 200 where is that nerf when we need it most?).


You mentioned something about dodge making you stare up at the star destroyers during pvp due to bad animation, I personally have not exsperienced anything of that matter. Dodge is a godsend to me in pve. I can use fan shot on 12 stormies and dodge 90% of their attacks and kill them all in 15 seconds. I would have to say that this class is quite kickass if you have the right equipment. Dodging in pvp is not the greatest if you are all alone and the attacker keeps spamming attacks on you. No matter how much you dodge the attacks the person will keep spamming them in a no win situation. The only benefit to dodge during a pvp battle in my eyes is when you are up against an unbuffed player who wastes his own ham trying to hit you. Also, if you are grouped up with other players the enemy is wasting valueble seconds on you while your team is kicking his butt.


As for the attacks not being powerful enough. My favorite example to describe this is a little scenario of the most powerful pistol attack in the game. If you are a master gunfighter with dmg mit 3 and someone is spamming last ditch on you that is not a master gunny with dmg mit 3, look at the combat que and be sure to laugh at them when you see that your stopping shot is hitting them twice as hard as their last ditch is on you. If they have ranged dmg mit 3 then this scenario is invalid.


You also mentioned that this profession is gross without backup. That statement has proven itself to be true to me over a dozen times. All I needed to do in order to remedy it was to buy better gear i.e. krayted prenerf FWG5's and uber pistols of each type for every situation. Becoming a master of swapping pistols during combat due to the targets having different armor ratings/ham/defenses is something that makes a pistoleer great. Knowing your gear and how to use it in the proper manner will take you to new heights.


As for the master doc side of it, I am always fully buffed and lacking that ever so important mind buff for this combo can be fatal. Use Fishak/Brandy if you can't find a dancer and if you are a Zabrak don't forget about your "Innate Equilibrium" command, that has come in handy on several occasions. I look at it this way in group pvp..........your friends are incapped you can fight your way in with this combo and drag them out to safety. You can noid out a CM by keeping your group healthy by healing poisons/diseases/bleeds. You can buff everyone before the battle and then most of your doctor work is already done. Now you just have to join your buffed comrades and kick butt as a gunny. If and when one of them dies you can drag/rez/rebuff if needed. Everyone in your group should know how important you are to them so they should be watching your back and make you feel safe enough to do your doctor duties out on the field. Creating a safe zone for peeps to come to during pauzes in combat is another bonus to this profession combo. Have a group member make a camp far enough away from the battle as to not be noticed by the enemy. Drag your friends in and rez/heal/buff/cure state while at a group safety point. This area is great in my groups, we go there to heal up our minds and the buffed players stand guard of enemy attacks. Try this combo in a group as a covert because you sometimes need that advantage when a huge portion of your skill points are used up on helping others.


I have looked at the pistoleer class in several ways and have realized the faults of it and have badmouthed it alot in the past. I have been a gunny sinse launch week and I will always be a master gunny. The doctor part is a bit off for me, I hate crafting but yet it is a nice break from the pvp sometimes




Colonel Veehawk Venible the Rebel Ace Elder Jedi
Gifloun Snece the Reverse Engineering Specialist
Colonel Jaa'waa Jed'eye the Roleplaying Jawan Jedi
Dink'Dink Rinky'Dink the Jawan Master Entertainer
Woka'doo the Jawan Droid Engineer Tinkerer Newb
Protilious
Fri Mar 12, 2004 8:57 am
#13

Some very good points are being made here.


Basically, I hear the following:


- Pistoleer is weaker, but has a role

- Pistoleer/Master Doc is really a support role and don't expect more


I made a really important observation last night. Bear with me a minute....


I have (for the time being until I have to drop skills) Novice fencer and Novice Pistoleer and am just 'Master Wound Treatment speed' away from master doc.


I was taking advice from the 'fencing' forum and went to dantooine and took solo missions with me and my probe droid. I soloed just about everything. Buffed mind and and health/action. And just cleaned house. Fencing is truly fun to watch.


Later my usual group of buddies joined me: 2 novice BHs, A novice Smuggler, a TKA and a near master pikeman. I then realized -this is where pistoleer- comes in. I"ve got tanks with me, I've got ranged guys.


Fast forward to the end of the night. I'm in Theed spaceport and there is a large melee of Rebs vs Imps. It goes on for a good hour (in bursts).


I had seen large player city battles (just last week actually) But never have I seen so many 1 vs1 or 2vs1 or 2vs2. I observed something here that kinda changed things for me. I saw ranged combat guys *smoking* hand to hand guys! The TKA masters would just take a shot or two in the mellon from a rifle, and run after the guy, he'd run too and switch to a pistol! He'd jsut smoke the guy as he was being chased. As far as hand to hand fighters, they all went down to ranged guys. If I saw it once, I saw it 10 times last night.


At one point I asked one of the rebels...who seemed to be using a republic blaster, 'are you a pistoleer?'. He replied yes. He said that it was the 'way to go' for him and never looked back. He had paired up with a BH and they were cleaning house on various professions.


Insane. The guy told me to go '0,0,3,x' first because of fanshot. (is that good advice?). He was using a Krayt Republic blaster dealing some really good damage.


After watching this for about 45 minutes, I came to the following conclusions:


1) Master Doctors can only Master ONE combat profession

2) Close combat masters, really should have a ranged ability to succeed in PvP

3) Pistoleers will NEVER be deadly (alone) in PvP OR PvE. However, they are -good- in both.

4) If 'Master Doctor/Master Combat Medic' is the king of support roles, then Pistoleer is probably the king of combat oriented support. (moving in perfect range for heals/revives and not using mind for specials).


So, thankfully as frustrated as I am, I never dropped any pistoleer skills. As someone cleverly suggested above, I have to realize, I'm not built for PvP and am not going to solo god like creatures. My 'role' is support. Keep everyone buffed and alive. Support their combat with some slick pistol moves and that's it.


The timing of my 'realization' is good because I have no skill points left. I guess if I truly want to be an effective doctor in PvP -and- PvE, it's pistoleer for me.


Now to find some decent pistols. I have one prenerfed FWG5 (scared to use it!) and one DOT modified republic ( you guys like this gun?) and a decent DX2.






Prot Ilious
Master Fish + Master Businessman + Owner of:
**Prot Industries** Value Resources
Vendor just outside of Theed.

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