Pistoleer Archive
Thread: after 8 publishes we get a lousy dodge animation fix?
Of course that is easily offset with the gutting of DA2. The part I like is the new rifle schem you can get from just talking to a static NPC, the new sword schem from a static NPC quest, the new pistol schem.....is rarer than a force crystal. Thanx alot for the new gun guys.
I get the feeling the person responsible for us has been on vacation for the last 10 months.
I feel the real reason they won’t fix our specials is because we would be more powerful than the other elite professions (just think, what if our specials really did what they’re supposed to do?). After bleed shots and warcry got nerfed, after the crafting revamp where most new weapons will lose damage points and gain HAM costs, once the new HAM system goes into place where you'll only be able to spam a limited number of specials, then we'll get our specials fixed. Because then it won’t matter.
Wait I just read a response from TH answering a question from someone about our specials & dodge animation.
Wili wrote:
Please fix the pistoleer specials and remove the dogde animation (fencers dodge animation was removed, too..)
Fixed in publish 8.
Kurt "Thunderheart" Stangl
Assistant Community Manager
I took this response as both are being fixed since the answer didn't say only dodge will be fixed andspecials later. I guess I'm a dreamer. If our specials remain in the current state for more than 3 months I have to question the competency of the devs. They need to stop putting extra dungeons ect...for one patch so they can get the combat professions at least half working. When I only use my pistol because something has 100% kinetic resists to my MTK, something is wrong. I need a reason to use my pistol, saying wait 6 months and maybe, this is not giving me a reason to keep Pistoleer and Smuggler as a viable combat profession.
Anyone notice that in Gary Gattis's diatribe of the next major publishes (http://starwarsgalaxies.station.sony.com/team_comments.jsp?id=61526&page=Team%20Comments) there is:
- One mention of the previously constantly mentioned "combat balance" -- and the comment is the following: "We will be developing the Combat Balance separately in a Sandbox over a long period of time, with plenty of Test Center and correspondent participation. We will release this one when it is ready... and not before." I've got news for you... this ain't happening any time in the near future. Learn to live with your gripes. We do get a "Combat Profession Bug Fixes" in the next publish, but I guess we'll have to wait and see what they decide isa "bug" or an "it will be fixed in the combat balance" thing.
- The theme of two of the four next publishes is revising the Jedi grind system. OK, nice idea, but shouldn't you fix the many broken things first? Maybe they think Jedi is not as broken as others and want more of us to become Jedi.
- Smuggler gets revamped first (I don't think it's incredibly broken, as smugglers have decent specials and slicing and spice, all of which are valued in the game), then Squad Leader (greatly needing help), then "Merchant vendors" (I presume Merchant), which is an OK idea. No combat profession work mentioned.
It seems the combat balance started as a "2-3 month project" and is becoming such a can of worms that it's just, well, being pushed aside. I have a feeling they are using the combat balance theory as a way to keep us at bay while they work on other things. Now, I don't think combat is insanely terrible, but they have to be careful what they promise. People will accept UNBALANCED things more than they will accept things which clearly don't work, or don't work as intended... Why not try unbreaking what's currently broken then examining how balanced things turn out? Small steps can take you to a large change if you're willing to make them.
Fix a few broken specials, naw they cant do that they are working on the space expansion, and other bull**edit**.
If they dont fix the game , no one , I mean no one is going to be around to fly these spaceships.
MisterWizard wrote:
/snip
- Smuggler gets revamped first (I don't think it's incredibly broken, as smugglers have decent specials and slicing and spice, all of which are valued in the game), then Squad Leader (greatly needing help), then "Merchant vendors" (I presume Merchant), which is an OK idea. No combat profession work mentioned.
/snip
Wrong, wrong, wrong. Smuggler is one of the worst professions in the game, it's really broken, and it's the only profession in the game that cannot do it's namesake (aka, we don't smuggle).
- The underworld tree has 4 skills. 100% language comprehension (which everyone got 5 minutes into playing), 50% reduction in the faction we lose when we die in PvP (another weak skill), the ability to sell 100 faction to an opposing recruiter for 25 credits (very very weak skill) and the ability to buy up to having 500 faction from your recruiter (the strongest skill, but the cap on how much you can buy makes it tediously troublesome). oh, and we get 25% off faction perks, which unless you are buying an AT-ST for yourself or a faction base is worthless. Oh, and it takes 975k of xp to get this woefullly blowful tree mastered.
- Spices, well, now they don't regen your HAM when you come off a downer. only two of them are sellable, out of a total of nearly 30 spices. we can't experiment on them, and they are grossly outclassed by current chef foods.
- Last Ditch is the only good special in the smuggler's Dirty Fighting. It's a nice special, but without pistoleer's accuracy and speed it's worthless. I'd rather see the best pistol special be in the pistoleer skillset, but ya take what you can get. Low Blow is weak in PvP, and kind of weak in PvE. Panic shot is completely worthless now because of the warcry nerf. Feign death is nearly unusable in PvE because anything that was attacking you will continue to aggro you when you get up, even if it's 300m away from you. In PvP Feign Death doesn't even work, it leaves the smuggler open to black rot. So we spend 1 million pistol xp (we also aren't considered a "combat" class by the devs, mind you) for 1 special.
- Slicing is our strongest tree, but we don't have the stat modifiers concerning how much of a gain in ability we getin the tree. also,some of us would like to be able to choose the effect of our slice while others would like experimentation and resource quality to help determine the % of the slice you get.
- None of the above even touches the fact that SMUGGLERS DON'T SMUGGLE!
Also, we were the first profession that was promised a revamp in September. we were specifically told that we needed the most "love". we have been waiting longer than DE's had to wait to gettheir profession fixed.
I'm just as upset as anyone over the combat pass being cancelled. I cancelled my subscription (ends may 24) in response to it. I wanted to see my chosen combat profession, Pistoleer, become more than just cannon fodder on the field of battle. I'm tired of the broken specials, tired of always having to spam Last Ditch or Fanshot as my attacks. I'm sick of Random HAM damage. But to say that smugglerisn't broken just boils my blood. Saying smuggler isn't broken is a hideously ignorant position, and is the reason that we have had to wait 1 yeat almost go see any changes to the smuggler profession.
MisterWizard wrote:
/snip
- Smuggler gets revamped first (I don't think it's incredibly broken, as smugglers have decent specials and slicing and spice, all of which are valued in the game), then Squad Leader (greatly needing help), then "Merchant vendors" (I presume Merchant), which is an OK idea. No combat profession work mentioned.
/snip
As a pistoleer/smuggler I packed up my house and put a cancellation on my card as well. They're just not listening.
-Zz
MisterWizard wrote:
/snip
- Smuggler gets revamped first (I don't think it's incredibly broken, as smugglers have decent specials and slicing and spice, all of which are valued in the game), then Squad Leader (greatly needing help), then "Merchant vendors" (I presume Merchant), which is an OK idea. No combat profession work mentioned.
/snip
As a pistoleer/smuggler I packed up my house and put a cancellation on my card as well. Not only are they clueless, they're just not listening.
-Zz
A Smuggler vs Pistoleer debate leads nowhere.
Pistoleers are mostly broken, Smuggler isliterally a profession without purpose. But both need help badly.
As a sidenote, I'm now playing for nearly 2 months, and if my PA wasn't that great I would have cancelled my account 6 weeks ago.