Pistoleer Archive
Thread: Petition: Fix Disarming Shot!
i'm not sure the codingin the game cancause the person to remove their weapon but i'm not sure, (this would be kinda useless against TKA tho, it would be great if we could tho
if not we should at least be able to delay our target, something like a ranged warcry
Message Edited by CrazySithSlayer on 04-02-2004 01:11 PM
Would be good against TKA, removing their AP1 weapon and replacing it with their AP0 fists
CrazySithSlayer wrote:
i'm not sure the codingin the game cancause the person to remove their weapon but i'm not sure, (this would be kinda useless against TKA tho, it would be great if we could tho
Message Edited by CrazySithSlayer on 04-02-2004 01:11 PM
Done improperly, this would be incredibly unbalancing in PvP -- 10 seconds isa hell of a long time, especially when facing a Pistoleer.
The problem with skills like this is that you would like to see it work in PvE -- disarming stormtroopers would be great -- but they would never reasonably work in PvP. Since we don't have a dizzying attack, maybe this would be acceptable, but then there would have to be some ability to resist disarmament. And suddenly, we're in the realm of "too much work". Besides, the level of whining from non-Pistoleers would be deafening, as they would be less than receptive to the explanation that we are lacking a dizzy (which is incredibly debilitating).
I would like to see this:
- Disarmingshot1: Attack speed reductionof 15%for 10 second (30 sec immunity)
- Disarmingshot2: Attack speed reductionof20%for 20 seconds (30sec immunity)
- EXAMPLE: A BH with +100 Pistol speed hit with Disarmingshot2 will drop to +80 pistol speed
That should keep those 1sec Rifleman spamheadshot3s from being spammed AS fast. Or somthing along those lines.
it does not hit the enemy's weapon. you can spam disarmingshot all day long and the enemy's weapon will never lower in condition. it may have at one point, or was possibly designed to, but this would be a huge griefing tool.
disarmingshot DOES do double damage to lairs and vehicles, but certainly does nothing disarm-related.
SilentJay1284 wrote:
I would like to see this:
- Disarmingshot1: Attack speed reductionof 15%for 10 second (30 sec immunity)
- Disarmingshot2: Attack speed reductionof20%for 20 seconds (30sec immunity)
- EXAMPLE: A BH with +100 Pistol speed hit with Disarmingshot2 will drop to +80 pistol speed
That should keep those 1sec Rifleman spamheadshot3s from being spammed AS fast. Or somthing along those lines.
sounds cool, it wouldn't make us too uber so others wouldn't whine......maybe