Pistoleer Archive

Thread: My recent thoughts on our specials. Ideas for Top5

Squidwalker
Tue Apr 06, 2004 9:28 pm
#1

So I've thinking about our special. Particularly the onse that don't really do much and no one uses.


My first ideas are for how the point blank ones works, both single and area. These should be our second most if not most highest damage multipier specials. Why thats nuts and crazy you say? Think about it. We are not only risking are arse by being toe to toe with something that can be pounding on us, but on top of that we a ranged class, and melee is not exactly our forte. (spelling?)

The point blank single 2 and point blank area 2 should be extremely high damage randome pool. Like maybe to the degree of 4.5 or more for the point blank sinble and 3.5 or 4.0 for the point blank area. I say the area should be a little less, because otherwise why use the single then? And, it makes sense, if you are firing at multiple targets right in front of you, you won't be as accurate and careful with your aiming and thus not getting the sweet spot for maximum damage. Up close on a single target, the pistoleer can basically put the barel right up to the temple, or kidney or groin or what ever vital area is exposed at that range. And fire away.


The devs gave us the point blank specials, and some rounded out defences, including things like KD and melee defences. Why? As most of us put in our "pistoleer combat roll" we should be up there with the melee guys, or right behind them, moving around and blasting the crap out of stuff, at 30m and less. If point blank single is the highest damage mulitplier we have on a special, then the multitarget pistol shot at master needs to be the second highest. That is once it works. It should be how fanshot is now, but way more damage then fan shot does. See the risk of us being within melee range of something, especially if its a melee target(can we say TKM), is our price for getting super high damage on point blank specials. A TK should pause and rethink going after a master pistoleer for fear of those point blank shots. I say TK not so much because they have so much rep, but because they have the highest defences for the melee classes. Make sense?



My other thoughts were for our melee defence KD specials. I think MD1 is fine the way it is. But, and of course this goes along with making it work, MD2 should be different. It needs to be a melee KD but for 10 seconds. But the newer part is that it needs to add a state effect. Stun or dizzy would be preffered, and logical for a KD based on other professions KD specials. Why? imagine you get into a fire fight with someone, and they get up to you, and smack you across the face so hard you are knocked down for 10 seconds. I that would definately stun you for a bit, or make your head spit, thus being dizzy. Especially if the case were you were a melee type combatant and some ranged weenie came up and knocked you on your arse. I think you would be spinning for a bit(dizzy), or in complete shock(stun).


Well those are my thoughts for what ever they are worth. With all the talk and hussle about our top 5, and our primary one seeming to be our specials, or lack of, I thought things like this were good.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Squidwalker
Wed Apr 07, 2004 1:07 pm
#2

shameless bump



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
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