Pistoleer Archive

Thread: Ideas on Dual Wield

mka
Wed Apr 07, 2004 5:03 am
#1



Since we know that it'll comeI though we could gather some suggestions on how it should be implemented. So here it goes:


Dual Wield - general implementation



  • Any character should be able to dual wieldtwo one-handed weapons of the same type (i.e. 2 pistols or 2 stone knives).


  • There should be no artificial dps reduction associated with dual wield, but dual wielding characters would suffer from a -60 accuracy penalty - like it's currently implemented for firing on the move.

The Pistoleer and Dual Wield




  • A new accuracy skill mod would have to be implemeted: Pistol accuracy while dual wielding. 30 pts should be spread across the Pistol Marksmanship line with an additional +20 mod in the Master's box.


  • To keep the balance, heavy pistols (Launcher Pistol, Sonic Blaster, Scatter Pistol, DX2) should either not be able to used with Dual Wield at all, or only be able to be used in the main hand, while the lighter pistols would be able to go in both main- and offhand.

Pistol Specials for Dual Wield




  • This is assuming Pistoleer specials would have been fixed eventually.


  • High damage pistol specials (Last Ditch, Stopping Shot, Eye Shot, (fixed) Body Shot 3, PMD) -perhaps additionally all non-Pistoleer specials- should only count the weapon currently being held in the main hand for damage multiplication (the off-hand gun either fires not at all or fires for the regular damage)


  • Move Double Tap to Marksmanship III and make it an exclusive Dual Wield special. Let it hit 3-4 random pools (2 with each pistol) with a damage multiplier of 3.0 (chance of hitting the same pool multiple times)


This is my take at dual wield.Add your own opinions and suggestions below. Keep flaming to a minimum please




Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
KimAndre
Wed Apr 07, 2004 10:39 am
#2

General Imp. Dual wield should only be used by a master, why? Because its almost impossible to shot with two pistols at the same time and hit what u r supposed to hit. Two fencerweapons (swords? swordmaster??) should also just be Master, just because its really, really difficult. Stones knife however is a different story.. I Agree that there should be no damage reduction (on neither guns) but still, a high accuracy reduction.


Pistoleer. Just use the same acc. mod, but with an overal of -30/-40 something. And luncherpisol, and scatter is what I would consider very heavy weapons. Therefore not pistoleer weapons (we like lightweight weapons u know). And ofcourse, isnt included in the dual wield option.


Specialsoubletap means two quick pulls at the trigger, and I think it should stay that way. Fastblast or something like that should be its Dual wielder counterpart.

In Pure logical thinking, eyeshot can never be used with two guns - simply because to hit the eye u need a really good, steady, two hand on pistolgrip kind of aim.


Anyway.. I know Ill probabely be very dissapointed when dual wielding goes live..


___________________________________

Dren Kerale

<Bounty Hunter Alliance>

Chiamera'n Pistolwielding Cowboy

___________________________________



Dren________________________
Elder Jedi of the Dark Side
Member of Wolf Pack Alliance
Cancelled, d**n SOE_________________________________
Herbsman
Wed Apr 07, 2004 5:59 pm
#3

I love mka's Idea. Dual wield shouldn't be something you just magically get at master level. It should be open to everyone but pistoleers get better and better at it as they progress through their proffession. Same thing would go for swordsmen.



MuzukashiiSyndicate
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BZebub
Wed Apr 07, 2004 6:43 pm
#4

its kind of hard to double tap when both hands have pistols in them.


double tap is whenyou smack thetop backside of yourpistol while shooting to provide a faster reload rate, kind of like they used to do with the 6-shooter guns.


you know, you hold the pistol with one hand and hold your palm over the latch on the backside of the pistol.


shoot, slap the latch to reset the pin, and repeat.


i could just see someone trying to do that with two pistols

KimAndre
Thu Apr 08, 2004 1:50 am
#5

Doulletab simply mean to quick pulls at the trigger. Yes, the had to use both hands to **edit** the gun with their six-shooters, but Im pretty sure that Starwars guns are semi-automatic, and wouldnt need suck handling.


So, technically, u could doubletap with two pistols at once. Accuracy would drop like hell tough..





Dren________________________
Elder Jedi of the Dark Side
Member of Wolf Pack Alliance
Cancelled, d**n SOE_________________________________
mka
Thu Apr 08, 2004 4:30 am
#6






KimAndre wrote:

General Imp. Dual wield should only be used by a master, why? Because its almost impossible to shot with two pistols at the same time and hit what u r supposed to hit. Two fencerweapons (swords? swordmaster??) should also just be Master, just because its really, really difficult. Stones knife however is a different story.. I Agree that there should be no damage reduction (on neither guns) but still, a high accuracy reduction.







My reasoning for making dual wield aviable(yet useless for the most part) for everyone is thatin thecurrent system you can wield any weapon you want, you just can't use it properly. You could still scale the accuracy exponential on the way to master to make it really only useful for Master Gunfighters.



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
KimAndre
Thu Apr 08, 2004 5:33 am
#7

Good point. U got me defeated there..


But the accuracy should drop drastically. A novice dual wielding marksman should neven be able to hit (a godblessed stroke of luck hit perhaps, every once and then..)





Dren________________________
Elder Jedi of the Dark Side
Member of Wolf Pack Alliance
Cancelled, d**n SOE_________________________________
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