Pistoleer Archive

Thread: Dabble, dabble: Your input please!

VicdaDick
Wed Apr 07, 2004 4:52 am
#1

Hi there pistoleers,

I am looking for you input on finalizing my template. It's not ueber (it isn't supposed to be) but it contains all the professions that I like and nothing more. I don't care about PvP, am not interested in pets and don't need a holo to tell me what to do with my time online (if you catch my drift).

All I want is a sweet set of skills for my character that I can actually enjoy.

With that out of the way, I am looking at creating the following character:

1) Master Rifleman -- just because I love rifles (dont shoot me!) This prof I will ALWAYS keep
2) Master TKA -- "So little Rancor... you decided to get up close, huh."
3) Smuggler 0140 -- Able to slice terminals, Feign Death & Last Ditch, coolness-factor and for-the-love-of-Han

Now, as for 4), I am of course looking to Pistoleer to enhance my pistol-whipping skills. In total I will have 27 skill points (sp) left. With 6 spent on Novice P. that leaves 21 sp to be spent. To max out on that, I am best of spending it in a line of 2 and a line of 3.

After reading through what has been posted so far about dabbling in Pistols, I came up with 0203. Would very much like you, more professional Pistoleers, to comment on that.

Thanks!
Vita





Vitaropago DelPenii -- Infinity-Europe
Master Marksman, Commando Flame III (for BBQs)
Shooting for: Master Rifleman, Master TKA, Smuggler 0140, Pistols (xxxx)
mka
Wed Apr 07, 2004 5:19 am
#2

I'd also advise 0-2-0-3 for a Smuggler template, since accuracy and speed are your two greatest shortcomings.



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
VicdaDick
Wed Apr 07, 2004 7:13 am
#3

I thought so much Jeswin, thanks for your post.

Anyone with a different solution?





Vitaropago DelPenii -- Infinity-Europe
Master Marksman, Commando Flame III (for BBQs)
Shooting for: Master Rifleman, Master TKA, Smuggler 0140, Pistols (xxxx)
Timanous
Thu Apr 08, 2004 2:36 am
#4

I'd actually switch it up and do 0-3-0-2. I'd trade the accuracy for the speed. The difference in speed is negligible between 2 and 3 IMHO.



Prometheus
Master Pistoleer
mka
Thu Apr 08, 2004 4:31 am
#5






Timanous wrote:
I'd actually switch it up and do 0-3-0-2. I'd trade the accuracy for the speed. The difference in speed is negligible between 2 and 3 IMHO.






That depends on which specials you intend to use. For Last Ditch, every point in speed is crucial



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
KnightHawk420
Thu Apr 08, 2004 5:40 am
#6






VicdaDick wrote:
Hi there pistoleers,

I am looking for you input on finalizing my template. It's not ueber (it isn't supposed to be) but it contains all the professions that I like and nothing more. I don't care about PvP, am not interested in pets and don't need a holo to tell me what to do with my time online (if you catch my drift).

All I want is a sweet set of skills for my character that I can actually enjoy.

With that out of the way, I am looking at creating the following character:

1) Master Rifleman -- just because I love rifles (dont shoot me!) This prof I will ALWAYS keep
2) Master TKA -- "So little Rancor... you decided to get up close, huh."
3) Smuggler 0140 -- Able to slice terminals, Feign Death & Last Ditch, coolness-factor and for-the-love-of-Han

Now, as for 4), I am of course looking to Pistoleer to enhance my pistol-whipping skills. In total I will have 27 skill points (sp) left. With 6 spent on Novice P. that leaves 21 sp to be spent. To max out on that, I am best of spending it in a line of 2 and a line of 3.

After reading through what has been posted so far about dabbling in Pistols, I came up with 0203. Would very much like you, more professional Pistoleers, to comment on that.

Thanks!
Vita





Forget about last ditch and about the pistol specials. As a master rifleman you have a far more powerfull weapon. Ranged KD is overrated. Last ditch is a joke compared to master head shot. But definately keep feign death.


How about this for an idea.


Master Rifleman


Master TKA


Pistoleer 0/0/4/2


Smuggler 0/1/3/0



Pros


- At or near melee defense cap +125


- Nearly impossible to KD


- Likelyhood of dizzy causing you to fall down will be seemingly nill.


- Very difficult to posture change, stun, blind





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
BZebub
Fri Apr 09, 2004 12:01 am
#7

note that the high defenses aren't that helpful. state attacks always have a 10% chance to stick, even with +9999 defense vs. state.
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