Pistoleer Archive

Thread: question about pistoleer/BH pistol specials multipliers: thanks!

Greatjon
Thu Apr 22, 2004 9:05 pm
#1

well i know there are FAQs scattered all over, but thats half the problem. i dont know what to believe. does anyone know which one is right?


also, it seems the multiplier for health shot 2 is way out of whack. as near as i can tell the damage multiplier is now 4.5 and always hits body. the time multiplier seems really low but i have no idea what it is now.


anyways, thanks for any help





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LordMaxx
Fri Apr 23, 2004 5:43 am
#2


This DPS calculator has a pretty good reference, and I believe he has tested it thouroughly...


Edit: Guess the url would work... http://killyourpc.org/swg/swg_dps.php


Message Edited by LordMaxx on 04-23-2004 09:48 AM



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
MCPrimetime
Fri Apr 23, 2004 8:52 am
#3






Greatjon wrote:

well i know there are FAQs scattered all over, but thats half the problem. i dont know what to believe. does anyone know which one is right?


also, it seems the multiplier for health shot 2 is way out of whack. as near as i can tell the damage multiplier is now 4.5 and always hits body. the time multiplier seems really low but i have no idea what it is now.


anyways, thanks for any help








I have noticed this too. I didnt use HS2 for about 3 months, and now I am using it like crazy.



MCPrimetime
Jingles
Jrockin

LordMaxx
Fri Apr 23, 2004 10:59 am
#4

Ive seen 2 posts that seem to concur from ALOT of testing that it is 1.9 spd mod(probably 2 ) and3x damage mod. Stopping shot is 5x damage, but the 4x speed mod is the one that kills it...if we had speed mods like riflemen and such stopping/Last ditch would be powerful tools indeed...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
MCPrimetime
Fri Apr 23, 2004 11:55 am
#5

When they change mind damage...HS2 is going to rock



MCPrimetime
Jingles
Jrockin

Darksbane00
Fri Apr 23, 2004 8:46 pm
#6






MCPrimetime wrote:
When they change mind damage...HS2 is going to rock






Why is that? what does mind damage have to do with HealthShot2?
MCPrimetime
Sat Apr 24, 2004 8:15 am
#7






Darksbane00 wrote:





MCPrimetime wrote:
When they change mind damage...HS2 is going to rock






Why is that? what does mind damage have to do with HealthShot2?





I am making the crazy assumption that mind stims will draw from health and action.



MCPrimetime
Jingles
Jrockin

Kevie
Sat Apr 24, 2004 10:23 pm
#8

lol



i don't think the current situation will change....... mind is virtually unhealable (with some extra drink room left and a blue milk or with a combat medic, or those insanely rare stimpacks that heal everything.... yes, they exist, they're loot from mountain clan missions)


and it should not be a targetable pool basically...... i'm not sure what riflemen will get instead to target, i'm wondering if they'll get any targetable pool


i think swordsman target mind pool also






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