Pistoleer Archive

Thread: Pistoleer/Commando/Smuggler- Need Template help?

Lexxicon
Fri Apr 23, 2004 1:58 pm
#1


I wasn't surewhat forumto use to ask this question soI decidedon thepistoleer forums. I think it is the best choice since it has to do with being a Master Pistoleer.


I just started to build my PVP template with a base being a Master Pistoleer. I also wanted to be a Master Commando and do Smuggler 0040. Since you come up a few skill points short I was wondering how effective is Last Ditch in the smuggler tree. I can either drop the Master title for Commando and stay 4444 or drop down to Smuggler 0030. I am not sure which is better. From a pvp standpoint I assume the Master Commando title should be dropped but some people told me that they thought the Smuggler tree isn’t worth it. Does anyone have and constructive criticism?????


Also, I've invested some money in some decent pistols and have around +11 in pistol speed tapes. Not sure if this info would help. I guess some people would say to drop Commando to novice just for the launcher pistol but I like to do a little PVE and help out in raids.


Thanks for any input...




Lexx Tesla
Master Pistoleer
Master Smuggler
Commando
Jpshaff01
Fri Apr 23, 2004 6:38 pm
#2

Smuggler tree is worth it, and i would not suggest mastering commando. With the smuggler dirty fighting you could use lowblow to knock people down and run up into flame single range. This is what i have for you, smuggler 0040, commando 0040, tka 4000, master pistoleer, novice medic and 6 points left for another box of whatever. that would be decent for what your talking about. I threw tka meditation in there because if you don't have it in your template you have a bad template.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



RandomSHO
Fri Apr 23, 2004 9:02 pm
#3

Here ya go. here is an offensive juggernaut. well, as far as pistols are concerned.


pistoleer 0/0/4/0

Smuggler 0/0/4/0

BH 0/0/4/0



you will fire any pistol/any special at the speed cap. your accuracy will be pretty darned good. I believ around +110 or so. you will also have access to fanshot, stopping shot, eye shot, torso shot, last ditch and panic shot. you will have the defense mods from pistoleer. You will be able to use a scatter. easily the best mass produced pistol out there. you wil be able to directly target the mind pool with eye shot. you can hit the health pool with torso shot and BS3. last ditch is the highest DPSspecial with a pistol.you wont have any real damage mitigation. that may hurt in the long run. your only real defenses will be from the pistoleer line. no dodge, which I love. other than that, its a great offensive template.
NickHeel
Fri Apr 23, 2004 9:27 pm
#4

Panic Shot is absolutely worthless now....I will explain breifly:


The way it used to work: Panic Shot used to delay a target for 10 seconds. Plain and simple. Could be used after KD to keep the KD longer or simply to delay so you don't take so much damage.


The way it works now: Panic Shot was nerfed to where it delays the target but the target's delay breaks if damage is done to it by you, a group member, or generally anything including state effects. If you have Master Pistoleer, it is near impossible to fire this shot without doing dmg to the target immediately afterwards, resulting in the actualy special of Panic Shot to be made worthless.






The only Smuggler specials that are decent are Low Blow and Last Ditch. AND A WORD OF WARNING!!!!!!!!


DO NOT FEIGN DEATH IN PvP!!!! YOU ARE STILL ABLE TO BE FIRED UPON BUT NOT DEATHBLOWN! THIS RESULTS IN "BLACK ROT" (1/1/1 HAM), 999 Battle Fatigue, AND IF YOU ARE WEARING ARMOR ITS CONDITION WILL BE WORN DOWN TO 0.






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Jpshaff01
Fri Apr 23, 2004 9:33 pm
#5






RandomSHO wrote:

Here ya go. here is an offensive juggernaut. well, as far as pistols are concerned.


pistoleer 0/0/4/0

Smuggler 0/0/4/0

BH 0/0/4/0



you will fire any pistol/any special at the speed cap. your accuracy will be pretty darned good. I believ around +110 or so. you will also have access to fanshot, stopping shot, eye shot, torso shot, last ditch and panic shot. you will have the defense mods from pistoleer. You will be able to use a scatter. easily the best mass produced pistol out there. you wil be able to directly target the mind pool with eye shot. you can hit the health pool with torso shot and BS3. last ditch is the highest DPSspecial with a pistol.you wont have any real damage mitigation. that may hurt in the long run. your only real defenses will be from the pistoleer line. no dodge, which I love. other than that, its a great offensive template.






If you wanna get owned all the time than this is the template for you, no good defenses, bad mitigation, its just so bad.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



MCPrimetime
Sat Apr 24, 2004 8:18 am
#6






Jpshaff01 wrote:





RandomSHO wrote:

Here ya go. here is an offensive juggernaut. well, as far as pistols are concerned.


pistoleer 0/0/4/0

Smuggler 0/0/4/0

BH 0/0/4/0



you will fire any pistol/any special at the speed cap. your accuracy will be pretty darned good. I believ around +110 or so. you will also have access to fanshot, stopping shot, eye shot, torso shot, last ditch and panic shot. you will have the defense mods from pistoleer. You will be able to use a scatter. easily the best mass produced pistol out there. you wil be able to directly target the mind pool with eye shot. you can hit the health pool with torso shot and BS3. last ditch is the highest DPSspecial with a pistol.you wont have any real damage mitigation. that may hurt in the long run. your only real defenses will be from the pistoleer line. no dodge, which I love. other than that, its a great offensive template.






If you wanna get owned all the time than this is the template for you, no good defenses, bad mitigation, its just so bad.






He said pure offense though. Have to admit..eye shot with a laucnher pistol would be sweet.

Message Edited by MCPrimetime on 04-24-2004 11:18 AM



MCPrimetime
Jingles
Jrockin

Kevie
Sat Apr 24, 2004 12:12 pm
#7

yah, no ranged/melee defense, ranged mitigation II...... i'm sorry but that template is mostly uselessunless you're grouped with a tanker, and you're in pve





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Lexxicon
Sat Apr 24, 2004 2:53 pm
#8

Thanks for all the feedback. It was very informative. I will still have to think about it looks like there might bea few more options than the smuggler tree.



Lexx Tesla
Master Pistoleer
Master Smuggler
Commando
Ternque01
Sun Apr 25, 2004 4:36 pm
#9

To the original poster... here is my take on it.

I would go master pist/commando with smuggler 0-0-3-0.

Your obviously going to be the undisputed master of the launcher pistol. When you're not using that do
do HUGE damage to turrets with Fan Shot, you're going to be using a geonosian sonic blaster in PvP.

Now i will tell you... you're not going to find a good damaging Geonosian sonic blaster that will have a speed
of around 2.5 seconds (unless you're rich as hell or exploiting). Last Ditch, while it has the chance of stunning
your opponent will be TOO slow at master pistoleer speed. In PvP, i always use Fan Shot because it is better
damage per second at those kind of pistol speeds, hits multiple targets, and i you'll be able to shoot at very
close to the 1 second speed cap.

Last ditch is nice, but unless you have a fast geonosian, you're not going to do better than fanshot on the battle
field. I will also recommend healthshot2.... it's fast, and does very nice damage to only their health pool
Healthshot2 does better health damage than bodyshot 1/2/3

So if you're going to be an offensive powerhouse, i'd suggest going master commando/pistoleer. With master commando
you'll quite handy with a rocket launcher, and more proficient with a flamethrower. You will be a turret destroyer
and general wreaker of hell.

Last Ditch is nice, but it is also played up and glorified. If you don't shoot near the 1 second speed cap with that
shot, it's not even worth it.

If you EVER get a fast and destructive geonosian... my trigger finger would itch for last ditch, but hey, your choice.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
AlufNull
Sun Apr 25, 2004 4:51 pm
#10

If you want to mix Master Pistoleer with Commando I would go


Master Pistoleer

Commando 0440

TKA 2004

Smuggler 0030


This is going to give you much better defense with the addition of TKA (and dont forget power boost) as well as enormous offensive power. Any commando being honest with themselves will tell you that grenades and the HAR are basicaly worthless in their current incarnation.


Somthing else to consider, both the flame thrower and the heavy consumable weapons from commando take a big hit when the target is moving, this is the real beauty of panic shot. Set up a macro to fire low blow or suppression fire, panic shot, aim and then your heavy weapon. You only need to land that one time with the target knocked down to do 12-15k damage with a rocket launcher AP3. Or, since you have pistol skills and you may be in closer, pistol whip and use the FT. Just be sure to get them to stop moving before you do it.



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
AlufNull
Mon Apr 26, 2004 11:11 am
#11


Thought of somthing else to add. All the bonuses (sub master) for the rocket launcher come in box three. So, if you were inclined you could change the above template from...


Commando 0440


Sumggler 0030


to...


Commando 0340


Smuggler 0040


and pick up last ditch without losing any accuracy or speed on the RL. Also, if you are going to use the RL, get a few crates of grenades and have them sliced, seperate them into damage/speed and then take them to a weaponsmith to have the RL made. It takes five grenades per launcher. Then when the RL's are done, they will have higher damage and you can have them sliced again. Sure, this makes an expensive weapon more expensive, but what the hell, you really only need the one shot.


Either way, have fun.


Message Edited by AlufNull on 04-26-2004 11:14 AM



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Lexxicon
Tue Apr 27, 2004 8:43 am
#12


I have looked at all my options and think this is the best template for me. I did not realize about the rocket launcher being capped in the third box Commando 0300. This looks like a strong template with some good offense and decent defense to both ranged and melee.I guess i will have to find out. Thanks for all the help. Now its time to grind it out........



Lexx Tesla
Master Pistoleer
Master Smuggler
Commando
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