Pistoleer Archive

Thread: What's the Damage Mod on Stopping and Fan Shot?

Mafaza
Tue Apr 27, 2004 8:41 am
#1

Thanks.





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

Randonb
Tue Apr 27, 2004 10:46 am
#2

5x. Weapons in SWG also universally do 1.5x what they have listed in /examine, so to get the damage per shot for Stopping Shot:


weapon damage x 1.5 x 5.0 = damage


Last Ditch from Smuggler is 6x. You can also get the average damage per shot, of course, by substituting "weapon damage" with (min damage + max damage / 2)


Republic Blaster

60-200 damage (not the best, but not bad)


(60 + 200 / 2) x 1.5 x 5.0 = 975 (before armor, armor piercing, pvp reduction, and damage mitigation)


Just for kicks, lets do those:


(200 - 60) x 0.4 + 60 = 116(this is our new max damage after Ranged Mitigation 3)

(60 +116 / 2) x 1.5 x 5.0 = 660(average Stopping Shot damage roll)

660x 0.25 = 165(75% pvp reduction)

165x 1 =165 (no bonus or penalty vs AR1 armor, since the Republic has AP1)

165x .4 = 66 (assuming the target has 60% energy resist on his composite)


A whopping 66 average PvP damage with Stopping Shot (against this target). And with a 1.9 speed pistol, a Master Pistoleer would fire it every 2.0 seconds.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Randonb
Tue Apr 27, 2004 10:48 am
#3

Oh, didn't see the Fan Shot in the title. Fan Shot is 4x, but faster (about a 25% higher DPS).





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
tauseti
Tue Apr 27, 2004 11:35 am
#4



Randonb wrote:

5x. Weapons in SWG also universally do 1.5x what they have listed in /examine, so to get the damage per shot for Stopping Shot:

weapon damage x 1.5 x 5.0 = damage

Last Ditch from Smuggler is 6x. You can also get the average damage per shot, of course, by substituting "weapon damage" with (min damage + max damage / 2)
Republic Blaster
60-200 damage (not the best, but not bad)
(60 + 200 / 2) x 1.5 x 5.0 = 975 (before armor, armor piercing, pvp reduction, and damage mitigation)
Just for kicks, lets do those:
(200 - 60) x 0.4 + 60 = 116 (this is our new max damage after Ranged Mitigation 3)
(60 + 116 / 2) x 1.5 x 5.0 = 660 (average Stopping Shot damage roll)
660 x 0.25 = 165 (75% pvp reduction)
165 x 1 = 165 (no bonus or penalty vs AR1 armor, since the Republic has AP1)
165 x .4 = 66 (assuming the target has 60% energy resist on his composite)
A whopping 66 average PvP damage with Stopping Shot (against this target). And with a 1.9 speed pistol, a Master Pistoleer would fire it every 2.0 seconds.






Ouch. I have never had it spelled out like that before. No wonder I end up flat on my back in PVP!



Evil will always triumph..........because good is dumb!

- Darkhelmet
VegHead
Tue Apr 27, 2004 11:59 am
#5

This helped me.

http://killyourpc.org/swg/swg_dps.php



Vegi

Please deliver auction items to any vendor in my shop.
Tatooine, Mos Pax
2828 -6135
Belmondo-E

Mafaza
Tue Apr 27, 2004 5:46 pm
#6

Thanks for the precise response.





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

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