Pistoleer Archive
Thread: So Did They Fix Anything?
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DarthXadius
Tue Apr 27, 2004 10:19 am
#2
I read the dodge animation was the only thing that was goign to be addresed.
Has anyone tested that?
Has anyone tested that?
Randonb
Tue Apr 27, 2004 10:21 am
#3
The Dodge animation and the description for Pistol Melee Defense 2 (it no longer says it is more damaging than itself).
IForgotMyName
Tue Apr 27, 2004 3:22 pm
#5
What do you mean fix the dodge animation? I still jump around in combat when dodging 
BeWary
Tue Apr 27, 2004 8:08 pm
#6
It no longer stops you dead in your tracks if yer moving when it "fires"
JawaJoey2
Tue Apr 27, 2004 10:25 pm
#7
"What do you mean fix the dodge animation? I still jump around in combat when dodging "
"It no longer stops you dead in your tracks if yer moving when it "fires""
The dodge while running was the whole issue. "Jumping around" in combat was never the problem. That's not what needed fixing, it was running. Last publish they fixed it for Fencer but forgot about pistoleers.
EcadMistflier
Wed Apr 28, 2004 9:33 am
#9
Took on Krayts last night with my crew and used my DX2 and crafted Genosian. Went to range and never stopped moving. Got ganked a couple times by the big gator but my dodge worked perfectly. Never stopped to dodge once. Other than that and having my Master Gunfighter tag changed to Master Pistoleer that was about it for us.
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