Pistoleer Archive

Thread: Anti-Nerf Proposals

Burawura
Sat Aug 23, 2003 3:13 pm
#1

I posted this message in a few other threads here, but I might as well start a new thread seeing as this will be a hot topic in the following weeks.

I believe I have a few reasonable ideas for denerfing the pistoleer class after disarm2 is changed from its current KD effect.

Pistoleer needs to have 1) some sort of ranged status-changing special attack, and 2) more effectiveness with targeted health attacks in order to remain competitive in ranged PvP.

We need our version of the KD/dizzy/posture change attacks, and the targeted pool attacks. Every other ranged combat class gets these. Pistoleers have no way to compete except spam their random HAM specials and pray that they get lucky and do enough damage to one pool before dying, because once disarm2 does no KD, THEY WILL DIE. Without the ability to gain an advantage in ranged PvP, pistoleers will be easy pickings for the rest of the ranged combat classes.

Therefore I propose three changes be made to rectify this:

1. Make the disarming shots have some sort of disarming effect; have disarm1 unequip the enemy's currently equipped weapon, and have disarm2 unequip it and keep it unequipped for a 5 second time period.

2. Increase the damage on BS3 so that it is at least 50% more effective than BS2 in terms of DPS.

3. Fix multitarget pistol shot and make it do targeted AOE health damage.

This way pistoleers would have some sort of offensive weapons, and a fighting chance, against the other ranged combat classes.

I think these steps would go a long way towards giving pistoleers effectiveness on par with the other ranged classes in tactical PvP combat. What do you all think?



Bur'a Wur'a, DIE Guild
DeadEye/Expert Bounty Hunter
Tarquinas
Omdip
Sat Aug 23, 2003 3:17 pm
#2

yeah, those are great ideas. I think disarming shot 2 should specifically keep enemies from equipping any weapon for 5 seconds, or whatever timeis equivalent to a knockdown. It's not quite as good as a knockdown, because they can still run away, but that's the sacrifice we make when using faster, but less powerful weapons. And bodyshot 3 absolutely MUST be fixed. It's not hard. Just make it more powerful then bodyshot 2 at least...



Omdip Verite
Elder Bounty Hunter
Imperial Pilot Ace
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