Pistoleer Archive
Thread: Disarming Shot...
Shidoshi_eaze wrote:
I'd rather see it damage the enemys weapon. The feeling of destorying someones 2million krayt gun would be very satisfying
I agree. But people would use this to greif like crazy.
I also would like to see it unequip weapons, but weapons can easily be equiped without losing much time.
So far I think the best idea for these shots would be a delay. 5-10 Seccond delay for Disarm 1, 15-20 for Disarm 2
because thats a low level marksman skill...not a elite profession worthy skill. Not that disarming shot is very elite, its just the point that as name implies, it should disarm the oppenent, not panic him, or make his gun fall apart, or anything short of making him "Drop" it (unequip).
Commisar Tavian Brae'Monte
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