Pistoleer Archive
Thread: Is this the patch where we get love?
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smugglinmolson
Wed Feb 11, 2004 7:15 am
#1
In the Pistoleer FAQ there is a link to a thread where the devs give some information about how the pistoleer will be fixed. Our defense's, speed at master level, and our broken actions were talked about here (Body Shot 3 ect..)
The devs addresssed these problems and had mentioned that it would be fixed in the patch following the vehicle one...that is this one correct?
Also is the HAM system revamped in this patch along with weapon adjusting??
DO tell = ) And if not when?
THanks
DrakeWindwalker
Wed Feb 11, 2004 10:16 am
#2
Yes and no
No more mulit DOTs(by the same person).
But 3 more guns.
ButNO move fixes.
So the good with the bad.
HEHE love the new edit button.
Message Edited by DrakeWindwalker on 02-11-2004 09:18 AM
Randonb
Wed Feb 11, 2004 10:42 am
#3
Thanks, Drake.
Remember, if you have any questions about what is coming up in the next patch you can always check out what's going on in testing. Any patch that gives us any sort of love will show up there first, rather than be in a relatively untested hotfix.
Cry4Dawn
Wed Feb 11, 2004 7:57 pm
#4
DrakeWindwalker wrote:
Yes and no
No more mulit DOTs(by the same person).
But 3 more guns.
ButNO move fixes.
So the good with the bad.
HEHE love the new edit button.
Message Edited by DrakeWindwalker on 02-11-2004 09:18 AM
3 more guns? what 3 more guns?
novakaine
Wed Feb 11, 2004 8:10 pm
#5
The Featherlight FWG5 from Jaba, The republic blaster with DOT from Leia and Genosian Sonic Blaster
Also the newly crafted DX2s have their accuracy fixed![]()
Tatanka
Wed Feb 11, 2004 8:53 pm
#6
Seems at least some bleeds still stack. I'm a lowly smuggler/novice pistol, so I don't have many to test with, but here are my findings...
- healthShot1 and healthShot2 still stack.
- Bleeds now do an initial damage upon hitting. No more using bleeds to single pull.
- Bleed damage is 20% of the initial damage. For example... healthShot2 - 578dmg initial > 115dmg bleed.
- Bleed damage does not count towards xp. For example... fighting a quenker that has 4754hp and normal gives 2551xp. I do 2187dmg (46% of the quenker's hp)via regular shots and initial damage from the bleed shots. I end up doing 2567dmg (54% of the quenker's hp) from bleed ticks. I get 1173xp for the kill (46% of the xp).
No idea if the bleed damage not counting towards xp is a bug or not.
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