Pistoleer Archive

Thread: Could someone point me in the direction...

Droidtrainer
Wed Feb 11, 2004 12:07 pm
#1

Of where in the patch notes, the damage done by healthshot2 is lowered to about 100 pts per tick? I was getting 300+ last night, and now, crap. Im doing the smuggler thing, so I dont closely watch this forum..so if anyone would let me know if it is me, my gun, or a evil conspiracy, i would be much obliged...



Impei
pping
Wed Feb 11, 2004 12:26 pm
#2


This is from the Publish 6 patch notes that went in today:


"Special abilities that inflict combat DoT's (Fire and Bleeds), have had there initial strike damage increased and the combat DoT damage reduced."



Kaneg
Phoenix Rebels (PHX) - Intrepid
Droidtrainer
Wed Feb 11, 2004 12:29 pm
#3

Thats what I was looking for...much thanks. BTW, my initial hits were doing 300+, and the ticks 100...just fyi..



Impei
pping
Wed Feb 11, 2004 12:31 pm
#4

And you are correct. Healthshot2 is hitting for about 100/tick using my DX2 on an acid vulnerable AR0 mob. Add in the fact that you can't stack healthshot1 and healthshot2 and it is challenging.



Kaneg
Phoenix Rebels (PHX) - Intrepid
KnightHawk420
Wed Feb 11, 2004 7:08 pm
#5






pping wrote:


This is from the Publish 6 patch notes that went in today:


"Special abilities that inflict combat DoT's (Fire and Bleeds), have had there initial strike damage increased and the combat DoT damage reduced."






Oddly to me this sounds like they made it into bodyshot2 with a DOT effect... hehe...



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Droidtrainer
Thu Feb 12, 2004 1:31 am
#6

But the initial blast is not too bad...i got a couple of 1000+ hits in...so ive been spamming that instead of BS2...but the xp gained seems to be lower...since the DoTs have changed..



Impei
HardwiredXMan
Thu Feb 12, 2004 1:51 am
#7

arrrrrggghhhhh!!!!!!


just what I thought.......combat spam window said I hit for a health shot for 770 but the **edit** kunga only bleed for 139......why is it everytime soe goes to add something new to the game they start messing up stuff that had no problems before and everyone seemed to enjoy it the way it was.......at least I hadn't seen anyone complaining about bleeds.....so why in the world did they even bother touching it.......


I guess next all our guns will get reduced to 10 - 50 damage and make a big fireworks show when it hits a target and make them fall over into convulsions, but they get back up and only lost 100 pts ofrandom HAM.........


Sure the bleeds are now challenging but by far they are now useless agains't the higher level mobs......a 100 pt bleed on acreature or NPCwith 30k HAM......uhm, just tell me what colors I can choose from for my casket, ok.


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