Pistoleer Archive
Thread: Please don't tell me that's the new Heath Shot!!
I hate that they changed it too....but it was way too easy, well farely easy to bleed and kill mobs while still gaining maximum xp. Kiting a mob after bleeding them, then when they are almost dead, you hit them with another type of attack like unarmed, carbine, rifle, pistol...etc. You earned max xp for the weapon type that you used.
Even with that though, It was far more important for my bleeds to tick off a continuous 700 pts when I'm fighting a mob with 10x the HAM that I have and they have uber resist and medium armor. Bleeds were really what helped me overcome these kinds of enemies. Even with the previous bleed system, you couldn't stop some specific kinds of mobs to close in on you and force you to fight up close and personal not allowing you to kite them. Some mobs are just too darn fast for that.
Anyway, the real reason for the nerf is to force "not encourage" solo'ers to group and to keep the game from being to easy.....
Pre-nerf bleeds meant easy xp for any kind of secondary profession you had, made killing red con high level mobs a bit easier for soloist and basically gave you a better chance to take on mobs that have 20k, 30k, 50k and more HAM.
Again I hate the nerf.....I'd rather that they just made bleeds not stack instead of lowering the DOT damage. Hell, even a gradual decrease in DOT damage per tick would be better than how it is now. hit'em for 800, first tick does 800, second does 700, 3rd does 600....and so on but 20% of your initial shot for bleed damage is just a means of taking away an effective weapon out of our arsenal rather than just taking bleeds out all together.
anyway, I'm fencing now and i don't use bleeds....well I do but I beat my enemy down so quick the bleeds aren't that much of a help....plus if much more fun to beat'em upside of the head with my sword.......
Fort tusken is very fun when you have 12 tuskens surrounding you and just all out going toe to toe......hehehe I even have a couple of great screenie's of me taking on I think it was 12-15 tusken's......and I lived. Guess my pistoleer days may be a little bit behind me.
I agree, bleeds have become useless in solo play due to the xp reduction. However, its not much of a nerf really! Well, it nerfs the bleed/feign/run away come back and kill crowd. But it doest really nerf soloing that much if at all. Plus, in a group, as everyone can bleed, then this becomes a lot of extra damage potential.
Realistically, it doesnt seem to hit solo play too much. I assume with Fan Shot most masters will be speed capped and fan shot should be doing more damage than a bleed. Thus, for the first 20 sec tick, you will do more damage with 20 fans rather than the old 18 fans and 2 bleeds (doing zero). From then on, you will be doing less damage. You used to do 2 bleeds and 20 fans (presumbaly fans are a lot more damage than bleeds?) , you now just do 20 fans. If you want to use bleeds now, you are still better off over the first 20 seconds (due to the initial damage for a bleed shot), but slightly worse than the old system afterwards.
Zechs
Triedbleeding last night against (relatively easy) lvl 25 troopers on faction missions, and they're now worthless in solo play. I don't FD bleed anymore (too slow), but instead usedHS1&2 to chew up multiple targets while focusing on singles. Flat out,they're useless. In solo fighting, they doesn't do enough damage to make a difference. Over a 45-second fight they maybe do 1 panic-shot's damage at twice the cost. In faster-paced group play, the target is dead before the second tick.
Ironically, the *only* use I got out of them was when was running low on HAM and needed to FD and recover. Over a very long period of time they polished off that last quarter of damage and I was able to pop up finish up. Somehow I don't think that this was what the devs had in mind.
I guess I have more toolbar space now.
-Zz