Pistoleer Archive
Thread: Bleeds....
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Mannee
Fri Feb 13, 2004 9:40 am
#1
....were they nerfed!!!! I tried stacking up bleeds against my targets and found the bleeding very minimal at best since I qualified the other day for pistols 4. I doubt running away and watching the animal sssslllooowwllyl bleed to death would have been very interesting. From what I see now the purpose of heal shots are to what exactly now??
I understand the Devs don't want anyone to be able to bleed and run, in essence farming the xp on multiple animals yielding high xp but bleed shots are very important to contributing to the overall elimination of the enemy.
Kralya
Fri Feb 13, 2004 11:07 am
#2
Plenty of posts have "touched on this" already. I agree it stinks. I do have another question about DoTs. If you cannot stack HS 1 and HS 2, are you able to stack Bleeding shot and HS 1 or 2 (granted, if you have BH)?
testify4
Fri Feb 13, 2004 12:44 pm
#3
They probably did it for a couple reasons. Commandos may have been too powerful with their flame DOT. Smugglers could stack bleeds and feign death to take out high mobs. You could also stack bleeds, then switch to a polearm/sword/barehanded and get all the experience from the bleeds put in to your new profession.
At least the bodyshots hit harder on the intial shot, but the rest of it blows. I'd take the old bleed system back anyday.
So, yeah... If you used bleeds like most of us did, you can officially take your seat in the "we got the shaft" club over here.
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