Pistoleer Archive

Thread: How to make Pistoleer rule (or at least be on par with other profs).

Hardthrust
Sat Jun 05, 2004 5:14 am
#1

Okay here it is:


1.Dual weapons. Penalty on accuracy, but will double speed and increase DPS. Alternate fire, so max speed would be one shot every .5 seconds.


2.Master pistoleer gains certification for scatter and/or launcher pistols (give either heavy weapon or pistol xp) so we don't have to waste skill points just to gain decent weapons. Plus the blast damage from the launcher would give us a chance against AT-STs.


3.If not a new pistol with AP 2 or better, at least a new powerup to increase AP.


4.Lower HAM costs


5.Increased uses with powerups (100 for rifles, 200 for carbines 300 for pistols?)


6.More speed while running(maybe Exploration in Scout can add to this) to be able to better kite creatures OR the UNIQUE ability to fire from a mount. No other prof. should be able to fight while on a mount.


7.A conceal shot (fast draw fires from the hip)


8. FIX EXISTING SPECIALS


Spike7913
Sun Jun 06, 2004 6:33 pm
#2

i think number 8 is the most important



Skippy

yup, back to oasis



pnjpenguin
Sun Jun 06, 2004 6:37 pm
#3

I don't like number 2 and 7, I have a problem with messing with other professions' uniqness. If you want the certs for those weapons than spend the sp for them.



Ovin Lightheart
Commanding Officer, Draconis Equites
Ultimate Guide to Pistoleer PvP
djswift2k
Mon Jun 07, 2004 5:29 am
#4


im writing a very long, very detailed guide for how I pvp with pistols and how to actualyl have a chance at killing elite brawler profession players with their unhittable defences and centers. hopefully it should give you guys some tips on how to at least havea chance. Unfortunately, it is 100% reliant on novice brawler and some BE clothing, and having the rogue tree greatly simplifies it. lol but u can still do it using healthshot2 and win, but you guys wil have to wait till im done writing it. its onw of my notorious bazillion page long spiels. hopeffully ill have it done some time this week. of course, this may make you able ti win say 1 or 2 out of 10 duels agaisnt a brawler based profession, instead of none. Im not sayign pistoleer is great in PVP or anyhting if u do this or that, becasue its NOT. and some of these changes you list would be helpful. Im just gonna be writingwrinting this guide to help you all along a littel bit better before the rebalance comes out, and hopefulyl you may actually be able to kill your first (and possibly only kill) of a brawler elite profession master!


hey ovin ill see u back around on valcyn =)


stealth mcownzjoo of valcyn

master pistoleer since augest

Message Edited by djswift2k on 06-07-2004 05:32 AM

Maverick315
Mon Jun 07, 2004 3:57 pm
#5






Hardthrust wrote:

Okay here it is:


1.Dual weapons. Penalty on accuracy, but will double speed and increase DPS. Alternate fire, so max speed would be one shot every .5 seconds.


The Devs have already stated that they planned on adding dual wielding in some form for both us Pistoleers and Fencers.


2.Master pistoleer gains certification for scatter and/or launcher pistols (give either heavy weapon or pistol xp) so we don't have to waste skill points just to gain decent weapons. Plus the blast damage from the launcher would give us a chance against AT-STs.


Bad idea. If you want the cert for these Pistols, be prepared to spend the SP to get them.


3.If not a new pistol with AP 2 or better, at least a new powerup to increase AP.


Pistols aren't AP weapons. Pistols are light, quick, easily concealable and easily carryable. They are not weapons meant to take on tanks.


4.Lower HAM costs


Definately


5.Increased uses with powerups (100 for rifles, 200 for carbines 300 for pistols?)


Why should our powerups last any longer than others? I agree that powerups could last a bit longer, but if ours do than everyone elses should as well.


6.More speed while running(maybe Exploration in Scout can add to this) to be able to better kite creatures OR the UNIQUE ability to fire from a mount. No other prof. should be able to fight while on a mount.


This will be added with the combat revamp. Running with certain weapons will invoke a movement penalty.


7.A conceal shot (fast draw fires from the hip)


This is a Rifleman special. It should stay a Rifleman special.


8. FIX EXISTING SPECIALS


Definately









Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
BZebub
Mon Jun 07, 2004 10:21 pm
#6






Maverick315 wrote:





Hardthrust wrote:
5.Increased uses with powerups (100 for rifles, 200 for carbines 300 for pistols?)


Why should our powerups last any longer than others? I agree that powerups could last a bit longer, but if ours do than everyone elses should as well.









i think he's pointing out that pistols get the least improvement from powerups (low speed and low damage doesn't power up very much) and since we will fire the fastest we will go through powerups faster.


i don't think we need to get better powerups, though. we have inherent differences (like our affinity for running and gunning) that balance out this difference.
JawaJoey2
Mon Jun 07, 2004 11:43 pm
#7






Hardthrust wrote:

Okay here it is:


1.Dual weapons. Penalty on accuracy, but will double speed and increase DPS. Alternate fire, so max speed would be one shot every .5 seconds.


2.Master pistoleer gains certification for scatter and/or launcher pistols (give either heavy weapon or pistol xp) so we don't have to waste skill points just to gain decent weapons. Plus the blast damage from the launcher would give us a chance against AT-STs.


3.If not a new pistol with AP 2 or better, at least a new powerup to increase AP.


4.Lower HAM costs


5.Increased uses with powerups (100 for rifles, 200 for carbines 300 for pistols?)


6.More speed while running(maybe Exploration in Scout can add to this) to be able to better kite creatures OR the UNIQUE ability to fire from a mount. No other prof. should be able to fight while on a mount.


7.A conceal shot (fast draw fires from the hip)


8. FIX EXISTING SPECIALS









1: YES!


2: NO!


3: I think we should get to see at least one AP2 pistol.


4: Yes, but lower it for carbines first. (And BTW, part of the HAM change in the CB will be INCREASED HAM costs)


5: Meh. Powerups shmowerups.


6: The CB is brining a decrease in running speed with bigger guns like rifles, so I assume that Pistoleers will naturaly be the fastest running ranged proffession.


7: No. Rifles get that. And if a bolt of energy comes shooting from someone's crotch..er..hip, than I think you'd notice them.


8: GENIUS!







{[]|[[[[[|||||)(|)[[][//################################
Rathask
Tue Jun 08, 2004 1:54 am
#8

My suggestions are here:


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=51881#M51881



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
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