Pistoleer Archive
Thread: Republic blaster and health shot question
i'm pretty sure that the "first" bleed sticks until it runs out. once it is gone, the next bleed you shoot will stick, and so forth.
but no, bleeds of the same type do not stack on the same pool. only one health bleed, but you can have health fire/poison/disease, too. or action, etc...those just aren't really available to pistoleers.
TheNiceGuy wrote:
i believe that they stak if you do two different ones. Like health shot one and health shot 2. Correct me if I am wrong
they used to. they don't anymore...not after publish 6.
get with the times, man!
Lhargylflharfh wrote:
It doesn't matter...the bleed on healthshot 1 is so weak its not even worth using.
Javac wrote:
Randonb, it might be a good idea to bring up the idea of pistoleers being able to swap weapons faster than carbs/rifles now. There's no reason we should take as long to pull a new pistol as a rifle!
Dyraak_Sinh wrote:
Lhargylflharfh wrote:
It doesn't matter...the bleed on healthshot 1 is so weak its not even worth using.
Actually, depending on your weapon's speed and your pistol speed skill, healthshot1 can be more powerful than healthshot2. See this speed calculator: http://killyourpc.org/swg/swg_dps.php
Randonb wrote:
Actually, about the weapon switching, there is a thing on TC that includes a timer for switching weapons. Same for armor. It is particularly important for the armor, as jedi could macro a "remove armor, force lightning, reequip armor" hotkey. I'm pretty sure the timer is 10 seconds for both.
Kind of lame for the weapons I know, and Bounty Hunters aren't happy. This actually removes an exploit, and that is probably the real reason it was done. But we're not going to talk about that or how it was donehere.
I have heard about this delay already. I heard 3 seconds, but maybe its' changed, since it is in testing still. But what about the bleeds? When the Modified RB first came out everyone was saying that the bleed it gave stacked with the healthshot bleed. Is this true or not? If it is true, then what determines which bleed actually takes effect? Because if its the "last" bleed attack to something, then why on earth would a pistoleer use a RB? If the bleed from the pistol overrides our health shots, then the mod RB nerfs pistoleer. If that is true, then why the heck have we not been bitching and moaning about this?
Can we get an actual answer? Shoot maybe we can ask that for our 19 answers thingy? How do weapon bleeds work with special bleeds?