Pistoleer Archive
Thread: able to get 2 lines of pistoleer, which ones
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ScarfaceDSL98
Tue Aug 03, 2004 10:19 pm
#1
right now im a master combat medic/master rifleman *and im dropping combat medic so rejoice.
I plan on goin master rifleman / master medic / doc 4030 / and that leaves me enough points to get novice pistoleer and 2 trees.
Im not really interested in the offensive aspect of pistoleer, im looking to use it for defense, since getting novice brawler and working up to fencer would be a waste of points. So help me out here pistoleers, which 2 trees for defenses
I plan on goin master rifleman / master medic / doc 4030 / and that leaves me enough points to get novice pistoleer and 2 trees.
Im not really interested in the offensive aspect of pistoleer, im looking to use it for defense, since getting novice brawler and working up to fencer would be a waste of points. So help me out here pistoleers, which 2 trees for defenses
TenshiHanaKinu
Wed Aug 04, 2004 3:15 am
#2
Pistoleer 4 / 0 / 4 / 0
Gives you all the 'working' techniques of Pistoleer, state defenses,as well as 80 dodge.
Message Edited by TenshiHanaKinu on 08-04-2004 06:15 AM
Vendo
Wed Aug 04, 2004 11:15 am
#3
If you are looking for just sheer stopping power of the pistol tree, I would say 0-4-4-0 as the added accuracy more than doubles how fast you can take down a target.
More accuracy = more hits = more damage = less time
Just my thoughts on it.
I would, without a doubt, do the marksman line first before the grips line even on the journey to master.
Albve
Wed Aug 04, 2004 4:09 pm
#5
Defense vs Blind+40
Defense vs Dizzy+40
Defense vs Dizzy+40
Defense vs Knockdown+50
Defense vs Posture Change+20
Defense vs Posture Change+20
Defense vs Stun+40
Dodge+80
Dodge+80
Pistol Accuracy+55
Pistol Speed+30
Pistol Speed+30
Ranged Defense+2
Ranged Mitigation+2
Ranged Mitigation+2
That's what you get with 4/04/0. It's probably your best bet if you are talking defense only. The only thing you get by getting 0/0/0/4 really is melee def +40. That's really not enough to do you much good if a melee user closes on you. At that point you're better off trying to avoid the states he try to put on you.
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