Pistoleer Archive

Thread: Your Uber Pistol Vs. Resistances

vGeist
Tue Jul 29, 2003 3:11 am
#1

Just to bring this up..


I love gun collecting on here, and love the threads about the best guns, but something all us pistoleers need to remember..


A high resistance can make a good gun bad, and a bad gun good. If you don't know what that means you don't know your profession yet.

Gaarv
Tue Jul 29, 2003 3:29 am
#2

True. Next patch it will be available by examining the weapon, quite handy.


Sorry to get a little off topic butI saw this on swgcraft.com, about AR:


-----------------------------------------


Q. What are the armour (piercing) ratings for each weapon?
A. For firearms they are as follows (anything not listed, assumed to be 0 rating)

Armour Rating 1: DXR6 carbine, E11 Carbine, Elite carbine, SR Combat Pistol, Jawa Ion Rifle, Tusken Rifle
Armour Rating 2: Laser Carbine, Laser Rifle, E11 Rifle
Armour Rating 3: T21 rifle

Q. Why does weapon x do more damage in practice than weapon y, which has better stats?
A. Weapons have an armour rating that is compared to a mobs armour rating. If the weapon has a higher rating than the mob, you get a damage bonus of 25% per level difference. However, if the weapon has a lower armour rating then that turns into a 50% penalty. Armour ratings are therefore extememly important.

-----------------------------------------


So, do we have a 100% penalty when we have a pistol AR 0 and the mob AR 2 ? The only pistol listed here with AR is the SR combat.

weaponmaster88
Tue Jul 29, 2003 6:16 am
#3

i heard that the DX2 pistol had an armor rating of 3, but i could be wrong. i heard thats what made it better then the other pistols other then acid damage and high min damage.



Xerses- Master Jedi

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Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Gaarv
Tue Jul 29, 2003 6:25 am
#4

Well, I can't wait for the next patch, where we'll be able to finally take a look at our weapons advanced stats surch as AR or damage type.
Gaarv
Tue Jul 29, 2003 6:31 am
#5

Oh, and btw I found my answer about the AR question, my maths were off hehe. Here it is :


WeaponAP 0 on Armor 0 = 100% damage
WeaponAP 0 on Armor 1 = 50% damage
WeaponAP0 on Armor 2 = 25% damage


WeaponAP 1 on Armor 0 = 125% damage
WeaponAP 1 on Armor 1 = 100% damage
WeaponAP1 on Armor 2 = 50% damage

SmugglerFlux
Tue Jul 29, 2003 8:43 am
#6

Gaarv, there are posts in the Rifle forum that show that all weapons are acting as if they have AR 0. For example if you fire any of the weapons in your AR chart with an AR of 1, at a mob who's AR is 1, you will notice the numbers floating off the mobs body will be 50% of listed damage in the combat window.


Your description is how AR should work, but some reseach by flyojumper seems to indicate that it is bugged.




Pistoleer 5 / CH 5 / Medic 4030
DiLune
Tue Jul 29, 2003 9:05 am
#7

Hehe, was firing away at a Grand Wrix "man, this thing has huge HAMs" we say. I examine it. 100% fire resistance. We were all using FWG5. Doh! Switch to different weapon, dead wrix.
Gaarv
Wed Jul 30, 2003 3:13 am
#8

Yep SmugglerFlux. I was just trying to figure how things works. Well, how it should work like you said


We don't have all stats on pistols yet, but when if all this AR therory is revealed broken, then we will have to port this to the devs... Thanks for the info though, I will take a look on the rifle forum too.

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