Pistoleer Archive

Thread: What is the best ability?

SonoCalypso
Wed Jul 30, 2003 4:26 pm
#1

I'm trying to decide whether or not I want to be a Rifleman. Can anyone tell me what they think is the best ability a Rifleman has?



Character: Ol'Ceron

"Must.. hold.. back urge... cannot afford to get banned... again."
SonoCalypso
Wed Jul 30, 2003 4:27 pm
#2

I'm trying to decide on whether or not I want to be a Ranger. What do you think is the best ability a Ranger has?



Character: Ol'Ceron

"Must.. hold.. back urge... cannot afford to get banned... again."
caleph
Wed Jul 30, 2003 4:27 pm
#3

strafe2




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Alcara Argenta, Master Sharpshooter/Squad Leader, Starsider
SonoCalypso
Wed Jul 30, 2003 4:28 pm
#4

I'm trying to decide whether or not I want to be a Pistoleer. What do you think is the best ability a Pistoleer has?



Character: Ol'Ceron

"Must.. hold.. back urge... cannot afford to get banned... again."
A-Pac
Wed Jul 30, 2003 4:39 pm
#5

Depends...for PVE I think its Mindshot 2. For PVP either HeadShot 2 or 3.







Ciga 'and

"Causing item decay on Imperials since the big patch of '03"


SatansCircus
Wed Jul 30, 2003 5:06 pm
#6

I guess I would have to say the better camps, other then that we're just scouts with broken traps.



*** sig changed by moderator - inappropriate ***
SmugglerFlux
Wed Jul 30, 2003 6:03 pm
#7

PistolMeleeDefense 1 until it gets nerfed more. Although a Master would probably say Disarm Shot 2, but I'm not there yet.


If knockdowns weren't uber, then it gets a bit tougher. I'm a big fan of Body Shot 3 because I love taking out a single HAM bar. But for PvP everyone raves about Stopping Shot. *shrug*




Pistoleer 5 / CH 5 / Medic 4030
Nodion
Wed Jul 30, 2003 6:35 pm
#8

Startle shot 2 seems to be the best move.

It does area of effect damage at almost 1000+ damage using a DLT20a. Which brings up the question.. why is this an AoE ability?





Ryden (Master Commando) @ STARSIDER
JonSee
Wed Jul 30, 2003 7:53 pm
#9

In my experience the Rifleman's true power is in his bleed attacks . Mindshot I and Mindshot II are both damage over time attacks that can be stacked . With good rolls and the so-so Laser Rifle I'm using now I am draining about 1.5 - 2k Mind Pool every 20 seconds or so . I think you get like 10 tics before it wears off .



Plus you can throw in the Headshots , traps or anything else you want while they are bleeding . So basically , you fire a HS I , then a HS II and within the next two or three minutes your target is going to lose around 15 - 20k Mindpool points . Of course nothing has that many , so basically anything you fight is dead if you can get good rolls and stay alive long enough .



I'm dropping hard red con MOBs on Lok pretty easily . They have 8 - 10k in MindPool , it just seems nothing can withstand the drain for that long . A minute or two , tops .



Haven't tried many of the others as I hear a lot of them are broken .

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