Pistoleer Archive

Thread: PISTOLEER SHOTS GETTING FIXED??

smolicious
Tue Nov 18, 2003 8:31 am
#1

first of all im very happy with the changes made to the pistoleer lately, no complaining there. But for as long as people have been complaining about bodyshot3 i thought there would have been a change allready. Also multi target shot needs to be fixed. It just doesnt seem to work right at all or do anywhere near high enough damge for being a master skill, same with disarming shot. It better for me to use fanshot on NPC's with ranged weapons that it is disarming shot. Something there just doesnt seem right. Has there been any developer talk about changing this soon, i cant see it as being too difficult of a fix??? Any ideas???



~smolicious~


master pistoleer


master creature handler


Master of the Universe biwan:


Philosopher1976
Tue Nov 18, 2003 11:19 am
#2

Supposedly they will get in touch with us soon, but I wouldn't hold your breath waiting for changes. I've done my very best to let the Devs know about our concerns, but still no response from them.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


smolicious
Tue Nov 18, 2003 2:27 pm
#3

ok thx



~smolicious~


master pistoleer


master creature handler


Master of the Universe

atat9619
Tue Nov 18, 2003 7:57 pm
#4

Dont forget melee defense2 they should make it kd and dizzy



^4Battlefield SF>SWG
Wookubus
Wed Nov 19, 2003 9:25 am
#5

hahah, man i love reading this board.. now u want a dizzy/kd effect.. where does it end, honestly you cant have specials just cause some other class has them, u use a pistol, not a carb,, u want dizzy.. go carbineer or BH.. if not . u now what to do




Senobus
Master Combat Medic/ Master Riflemen

"You Have Sustained More Poison"
destinycalling
Wed Nov 19, 2003 2:33 pm
#6






Wookubus wrote:

hahah, man i love reading this board.. now u want a dizzy/kd effect.. where does it end, honestly you cant have specials just cause some other class has them, u use a pistol, not a carb,, u want dizzy.. go carbineer or BH.. if not . u now what to do




Does anyone else smell a troll around here?


Wookubus: Don't be that guy. If you were a pistoleer you'd know that our pistol melee attack is, um, a MELEE attack. Ok, I'll slow down. This means you have to be standing right next to your target. Furthermore, it doesn't always work. The other professions you mentioned have ranged KD shots. We have two melee specials. The lower level one is the one with KD. The higher level one does not. In fact it has no status effect, however, it costs more HAM.


Now please go away, you are not helping when it comes to fixing our profession. Thanks, bye!


-Bel

Jokuzui
Thu Nov 20, 2003 1:12 am
#7

dude, melee defense 1 knockes them down...you'd think melee 2 would knock them down too but do more dmg right? No, it just does dmg. Its a big let down to alot of people that become dependant on the knockdown aspect of melee1, so **edit** because you obviously haven't played much of pistoleer.
phantomRyce
Thu Nov 20, 2003 2:50 pm
#8

hes got a point, putting a dizzy in our kd is just to much. Have it kd and stun or something but not dizzy, thats to powerfull.


But anyways i wouldnt count on seein a fix anytime soon, there are a couple other classes who havnt had anything happn in a while and they are priority atm. (IE Droid Engineers).




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iamwhoiam
Fri Nov 21, 2003 1:57 am
#9

maybe the devs are gonna surprise us.....*waits to see pigs flying



willagon

pistoleer
BeWary
Fri Nov 21, 2003 6:10 am
#10



Wookubus wrote:

hahah, man i love reading this board.. now u want a dizzy/kd effect.. where does it end, honestly you cant have specials just cause some other class has them, u use a pistol, not a carb,, u want dizzy.. go carbineer or BH.. if not . u now what to do






/shakes head

Don't you have an investigation line to fix? Go home.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Taewyn
Fri Nov 21, 2003 7:42 am
#11

IMO, it should be KD+blind......


You just smacked him in the head, he might have trouble seeing clearly hehe...


With the new addition of dodge/meelee defense, having a blind would be superb.





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


oblivion3134
Fri Nov 21, 2003 9:56 pm
#12

But pistol is not a melee class....they are merely the close range reanged class. Melee defense is not itended to be a main attack, and if it were dizzy kd, which is a fight winning move, pistoleers would be chasing people around to try and kd them. :/



tepor
Dwarf Nuna Babies 4 Life
JakoPulpiav
Sat Nov 22, 2003 3:13 pm
#13

Actually that is what is intended. Pistols are supposed to get in close. They get accuracy while moving to get in close, thier weapons hit better up close than carbines or rifles, and they get point blank accuracy mods when they get into melee range. We also have 2 specials that only work at melee range. It is just that the higher one currently does nothing but random pool damage.


Since a pistol vs carbine/rifle can already be kited, the pistol's win percentage which should be low against these guys at long range, should shoot way up if they succeed in getting in close. Especially, since the other weapons can layer effects on you like posture change, KD, blind, dizzy before you ever get close. The benefit of fighting through all that and getting to melee range, should be greater. I mean it isnt balanced to say one group can lay states from 0m to 64m, and say the other can only do it from 0m to 8m. Unless of course the 0m to 8m one is pretty spectacular. Like KD + Dizzy




Jako Pulpiav - Master Doctor/Master Pistoleer (Ahazi)
Store locations are: Coronet (956, -3724), Theed (-4820, 3360), and Mos Eisley (2468, -4572)
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