Pistoleer Archive

Thread: the Stanard Pistoleer/TKM/Smuggler route

FannynCodder
Thu Jul 15, 2004 3:24 pm
#1

I just had quick question about this template, like when running around without buffs do you worry about the fact that you cant heal in the middle of a fight? Like say even if you had novice medic?


also how well does this build hold up if you try and kill som mid to low lvl stuff without buffs?




Thanks all
Obeewana_Doobie
Thu Jul 15, 2004 4:21 pm
#2

No worries at all, just feign death if necessary.



I am an SOE customer, now only if they'd treat me as one...hell, I'd be happy if they treated me like a McDonald's customer.
FannynCodder
Thu Jul 15, 2004 5:47 pm
#3

one other quick question then also.




how does the DX2 pistol compare to the Scatter pistol of a BH?
KureJiBaka
Thu Jul 15, 2004 6:26 pm
#4

I'd have to say the Scatter is a Little Stronger, and Faster too. But the DX2 isn't that bad of a weapon. Though I do feel all Pistols need much higher Speed and better damage.



____________________________________________________

Rixen, Master Bothan, Paint Jedi Master, PVP Master, and Greatest Smuggler Starsider has ever known



I support Order 67: "POTATOES POTATOES POTATOES!"



gibsonSG
Fri Jul 16, 2004 1:45 am
#5

I didn't give up medic until the last moment, and made sure I had Force of Will, Feign Death and all the meditaion line of TKM.I hardly fight without buffs, but kiwi clusters for my secondaries, and a pixie seem to help out a lot in a tight spot.

Unbuffed it is a pain not having medic, since your specials will leave you in serious trouble, but how often do I need to fight unbuffed? Not that often.I could just about handle doing faction missions without an incap, but you can always FD if need be.



Pembroke Castle <Dominus Nihil>
Page 1 of 1
Previous Next