Pistoleer Archive
Thread: Master Pistoleer/Master TKA/0040 Smuggler vs. same with 0030 Commando
If I wanted to be a TKM/Master Pistoleer, and I didn't care about Master Brawler (which I heartily recommend to anyone serious about TK) I would do 4440 medic (giving you awesome injury healing abilities) and 4003 marksman (ranged support will augment your pistol skills and give some added ranged defense) leaving you with exactly 0 skill points.
Dyraak_Sinh wrote:
Yeah, Low Blow is the reason to get Dirty Fighting. Last Ditch is a random pool shot, so therefore not as useful to you as HealthShot1 and HealthShot2.
Except for the fact that besides Eye shot it's the only pistol special in the game to apply a state on your opponent, which if you're not going BH for eye shot you'll really need in PvP. Stun is big against fencers and TK's, since they're already the lowest damage dealing brawler proffessions they're the most effected by stun's reduction in attack power. It's not useful against Riflemen or Swordsman because of their already large power and the reduction in damage doesn't seem to scale any higher for them, but meh, it works wonders on fencers/tk's/pistoleers.So don't think of last ditchas just another random pool attack, because it's not.
Oh and BTW, it's one of the strongest attacks in the game, only cripple shot from carbineers has a higher dmg multiplier, a good DE-10 with speed attatchments and it owns.
GoodToTheTouch wrote:
crippling shot is 5x...... last ditch is 6x
uh unless it got nerfed crippling shot is at least 7x, it was like that at launch.
From the Carbineer Corespondent: Crippleshot 2.5 7.5 0.8 / 1.8 / 0.8 (7.5 being the damage mod, and 2.5 being the speed mod)
Message Edited by Xytroncore on 07-14-2004 09:08 PM
Atama wrote:
According to the SWG Damage Calculator, Crippling Shot is 5x.
And where is that damage calculator? You do know quite a few fan sites haven't updated much of anything in a long time.... I'd trust the coorespondent's date over someone else's any day.