Pistoleer Archive

Thread: Your Opinion..

Jimary
Fri Jul 02, 2004 2:43 am
#1

I plan On going M Pistoleer, M Smuggler come CU, what should go along with it?

Message Edited by Jimary on 04-11-2005 01:24 AM




{Jimary Entac}
{Foundation Stone}
"The ability to destroy a planet is insignificant next to the power of the Force."

Jimary
Sun Apr 10, 2005 10:24 pm
#2

I plan On going M Pistoleer, M Smuggler come CU, what should go along with it?

Message Edited by Jimary on 04-11-2005 01:24 AM




{Jimary Entac}
{Foundation Stone}
"The ability to destroy a planet is insignificant next to the power of the Force."

BadgerSmaker
Mon Apr 11, 2005 1:22 am
#3

Theres no hard and fast rule as to what should or shouldn't go with a certain template, have a play with this character builderand see what you think will be most fun.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Darknyt13
Mon Apr 11, 2005 3:29 am
#4


Just a few numbers to consider...


Weilding a pistol, a Master Pistoleer/ Master Smuggler has the following stats:

Accuracy 190

Speed 95

Melee Defense 180

Ranged Defense 180

+52 skill points left


Add Bounty Hunter 0040:

A 207

S 104

M 220

R 206


Add Commando 4400:

A 235

S 100

M 235

R 210


Add Commando 4300 and Novice TKA:

A 225

S 100

R 250

M 225


Add Squad Leader 0400:

A 190

S 95

M 235

R 235


I highlited the highest total for each of the stats...


They're all pretty good, it just depends on which of the four stats is most important to you and what fits your play style.



Message Edited by Darknyt13 on 04-11-2005 03:35 AM



Captain Fynn Cliath
Master Carbineer

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Vendor on Rori - (6020, 5674) behind the Imperial base
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