Pistoleer Archive

Thread: Post CU Weapon Conversions on TC4 (TC-Bria) with clickies

Jpshaff01
Tue Apr 19, 2005 6:50 pm
#1

i think base is around 170 now. I'm kinda pissed i gave away my good 400 max pre-nerfs last time i quit.




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SeraCohw
Tue Apr 19, 2005 8:26 pm
#2

well from what i have noticed is at least all our weapons have teh same range no more geo being closer than the rest
LordMarr
Tue Apr 19, 2005 9:03 pm
#3

Yeah the range is the same after CUbut my nice KRAYT Geo stun pistol isnt going to behigh-endanymore. Looking at the DE-10, republic blaster, DX2, and the FWG5. They seem like the pistols to invest in. I think the trouble it takes to get a DE-10 isnt going to be worth it and will devalue itsince the other pistols are more easily available and can be just as good. I feel for all those that invested alot of money and/or time it took to get a DE-10. i been at the DWB alot and looted everything but a schematic or a barrel.
KaiRan
Wed Apr 20, 2005 12:13 am
#4






SeraCohw wrote:

so what would that make my prenerfed fgw5 with liek 500 max do? hummm






908, same as a 450 dam prenerf or goraxed one. Guess I best look for some Gorax bone now. Anyone know how much of an enhancement it would take to hit 450 max with a mid-ranged slice? (360 unsliced or so)

Message Edited by KaiRan on 04-19-2005 03:14 PM



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KaiRan
Wed Apr 20, 2005 10:04 am
#5




Jpshaff01 wrote:

i think base is around 170 now. I'm kinda pissed i gave away my good 400 max pre-nerfs last time i quit.







Good lord... so that's +200 gorax for a 370 max FWG, which with an "average" pre-CU slice would produce a 450+ max on live, resulting in a 908 max post-CU FWG... I need to find out how much Gorax these things need... not that I'll ever find any that good. (same possible +30 to +300 max dam stats on gorax as krayt tissue, but a lot harder to scare up a gorax than a krayt... )


Ive got a fairly decent 313 un pup'd pre-nerf, but it wont come near the cap in CU and, frankly, I prefer "named" pistols

Message Edited by KaiRan on 04-20-2005 01:07 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
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alphawolf100
Wed Apr 20, 2005 1:24 pm
#6






Awesome-O wrote:





Before Republic Blaster 72min 275max Damage
After Republic Blaster 442min 817max Damage

Before Krayt Republic Blaster 83min 348max Damage
After Krayt Republic Blaster 407min 800max Damage





This isn't good...





Before Exceptional Scout Blaster 148min 346max Damage
After Exceptional Scout Blaster 87min 170max Damage



That is worse...





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VolvoSsixtyTsix
Thu Apr 21, 2005 5:24 am
#7

I am going to stock up on all Pistols/rifles I can put my hands on. Since it seems that all weapons will be evened out. No point in having 600 damage DE10 since it will not be much different than 330 DE10.



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Jaspor
Thu Apr 21, 2005 7:28 am
#8

Wow, good info, thanks!


Sad to see a hard cap of 908 max damage like that.


Even sadder to see that DE-10s are getting screwed. Take a closer look at the base DPS stats on some of those DX2s and FWG5s and they are significantly better than any of theDE-10s.


They need to shave like an extra half second or so off the speed on converted DE-10s, and that ought to do it.


A few of those FWG5s have about 300 DPS. A few of the DX2s have around 290.


The best DE-10 has 254 DPS, the one that's 454-908 @ 2.68.


Shavinga half secondsecond off the speed on that we get454-908 @ 2.18which gives 312 DPS.


Not unbalancingly higher, but at least now it's againbetter than non-rare weapons.




Jaspor
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kneelocked
Thu Apr 21, 2005 6:47 pm
#9



Jaspor wrote:
Wow, good info, thanks!
Sad to see a hard cap of 908 max damage like that.
Even sadder to see that DE-10s are getting screwed. Take a closer look at the base DPS stats on some of those DX2s and FWG5s and they are significantly better than any of the DE-10s.
They need to shave like an extra half second or so off the speed on converted DE-10s, and that ought to do it.
A few of those FWG5s have about 300 DPS. A few of the DX2s have around 290.
The best DE-10 has 254 DPS, the one that's 454-908 @ 2.68.
Shaving a half second second off the speed on that we get 454-908 @ 2.18 which gives 312 DPS.
Not unbalancingly higher, but at least now it's again better than non-rare weapons.





I just checked my DE-10's on TC Corbantis and I must say Im very unhappy with how they converted.

This needs to be addressed, I have more DE-10's than any other pistol, spent a good fortune, and time on getting them (barrels, schems, tissue, ect) and to find that my DX2 and FWG5 are now better is a bit upsetting to say the least.






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RoundWallKing
Thu Apr 21, 2005 10:29 pm
#10

On one of the DE-10's the before screenie looks like a normal de-10 but the after screenie has a lame looking scope on it. Scopes on pistols are and look stupid. And I hope that does not happen to all DE-10's



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moondog01
Sat Apr 23, 2005 3:39 pm
#11

we are getting hosed



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Aemout
Sat Apr 23, 2005 6:33 pm
#12

The weapons were spending maybe 5 mill on are just turning into weapons that noobies will have... jees whats this game comming to...



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YayAreaRider
Mon Apr 25, 2005 2:23 am
#13

All of these weapon conversion stats are now invalid in the new iteration of the conversion process, for the most part most damaages were raised.



- I supported keeping & balancing the original combat system
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