Pistoleer Archive

Thread: Pistoleer review

Zilod
Mon Apr 25, 2005 1:49 pm
#1


this review intend to give some feedback about the profession, is important to note that it doesn't take in account the action cost improvement that every profession suffered in the last patch. I decided to do that because i consider the new costs really excessive and a game breaking issue, so i have the hope that DEVs will change them to more reasonable values.


SPECS FROM CU DOCUMENTATION


Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)


The Pistoleer is a lightweight combat specialist. They move quickly around the field of battle softening up targets and reducing their effectiveness. The damage output of the Pistoleer is relatively low but given time and careful tactical control they are still fully capable of taking out targets on their own. The Pistoleer's abilities truly shine though when combined with a well organized group.


Pistoleers are similar in function as a Pikeman. They are more potent in their ability to reduce a target's combat effectiveness and make their opponents weaker in defensive ability. While Pistoleer skills may not create a significant power increase, it can be combined with many other profession's skill abilities to create a significant increase in tactical opportunity.


Profession Mixing Tip: As a versatile close to medium ranged combatant, Pistoleer can benefit greatly from other similar ranged professions. For example, a Pistoleer can add Teras Kasi or Bounty Hunter skills for defensive abilities or Carbineer skills for increased offensive and crowd control ability.


PISTOLEERSTATS
stat: value (general + pistol)
Melee defence: 130 (80 + 50)
Ranged defence: 135 (85 + 50)
Speed:70 (25 + 45)
Accuracy: 145 (105 + 40)


SKILLS


Body shot

On of main damage shot of pistoleer, is not very high damage one compared to other classes (around 30-35% less than a leg shot), but also pistoleer is not supposed to have bigh DPS


Stopping shot

Very good, fast and reliable, with adv version is really easy to keep enemies out of combat or to chose the range of the fight having a tactical advantage.

It was argued many times that this is an overpowered attack, even ifi can agree that melee have not many chances against it i have also to consider that whitout these roots and snares melees will be have still the upper hand in combat as now ranged have upper hand on them.

I have also to say that a melee should not run straight at a ranged and then complain that root is overpowered, I have used melee against ranged and also fought against some good melee players that tried to break LOS and to fight in small area with good results.

This to say that this problem is not too simple as it could seem and that a drastic solution like a 0 time root recovery or root that break with a shot can bring more unbalance than the actual situation.


Fan shot

Good AOE attack, the cone seem not too big but the damage is nice


Quick draw

a fast attack but not very damaging, maybe a little reduction of action cost will make it more worth.


Intimidate shot

very good special to reduce opponents DPS both in 1vs1 or in battles.


Burst shot

a stunning strike with quite low damage.


Disarming shot

it stop the opponent to attack for a couple of seconds, a very good defensive/control special if used properly it can be used both to lower the DPS output of an enemy or to take an opponent out of combat.


Firearm strike

worst ranged KD ingame, the damage is not bad, but the small preparation time and the low range make it more usefull as a defensive skill than a crowd control one.


Warning shot

I have no clue about its effect, the description says that it lowe target defence, but as damage is not increased after its use i suppose that they are referring to state defences and not to armor/mitigation or mele/ranged defence.


SOME CONCERNS

I had not many concerns before the action coost boost, the profession and skill allocation seemed quite balanced, now things are a bit messed up in my opinion, but i still hope that DEVs will rework these new costs.


FINAL IMPRESSION

Pistoleer in my opinion is a really good profession that is alredy working as supposed, for sure it is not a damage dealer, but it have all the skills and mods to make a very versatile template.


The ability to root and to decreaseDPS of opponents can be invaluable both in solo and group play, kiting and rooting strategies can be used to take advantage on most melee opponents (both PvP and PvE) or to divide groups of enemies making a battle easyer.


The weapon selection is not bad, with energy and energy+elemental damage for master weapons, the lack of a master kinetic damage in my opinion fit well in the role of low damage dealer and still there is a such kind of weapon in BH master box who is a very good profession to dabble in.


Recon armor is not a very versatile one, it can be usefull for some PvP and PvE against ranged NPCs, but generally is not very suited for daily hunt or more "advanced" PvP, still defence is not bad, defence skills (melee/ranged) are very good for a ranged profession and intimidation/disarming shotcan fill the mitigation gap with other armor.


In the end i see pistoleer as very suited to build many different templates, able to cover many roles: ranged support, front line soldier, duelist... the versatility of the profession make it so that it stack very well with most of other ranged professions.


Only bad note is about smuggler, in my opinion the 2 classes are very similar, both have very good crowd cntrol with similar specials, both have a low DPS output and for these reasons i consider them not a very good combo.


PERSONAL SPECS


Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)


same as the ones from CU documentation, in my opinion the profession is working as intended


sorrry for bad english

majinbush
Mon Apr 25, 2005 2:59 pm
#2

Great review.






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Feistin
Mon Apr 25, 2005 4:46 pm
#3

Agreee with everything

one detail: on test center, the little waring shot icon under ur target health was saying: lower your opponent defense by 50.00(or somthing like that), so i guess it means Waring shot gives a 50 ranged defense penalty for the duration of the effect



IGN: Feistin, Weaponsmith to death, Kauri
Shadusdarkmour
Tue Apr 26, 2005 9:09 am
#4

matches my notes completely



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
NinjaPizzaBoy
Wed Apr 27, 2005 12:49 am
#5

This a really good review. Kudos to Zilod.


I tested Pistoleer over and over again in the Combat Upgrade. The information he/she gives on the specials is exactly right.


The final note he/she adds about mixing Pistoleer with other professions should be understood by all Pistoleers. Mixing Pistoleer with another profession that has high dps is a great combination. Try to find a ranged profession that deals damage but has littel crowd control, and Pistoleer will really shine.


Glad to see this review on the boards.
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