Pistoleer Archive

Thread: Thoughts on pistols after CU

Typho
Sat Apr 30, 2005 10:20 am
#1

I've only played two nights now after the CU so I might be missing something here. What I've noticed as a Master Pistoleer is that I'm only using one pistol, my modified republic blaster. Pre CU I used an average of 4 pistols and sometimes 5 depending on the creature/npc resists. Now it looks as though you find your best dps weapon and thats all you'll use. This actually makes combat less fun as there is no reason to use any other pistols. Am I missing something here? Let me know your thoughts. Thanks!





Isxossk

-Elder Ranger-

-Elder Pistoleer-
BadgerSmaker
Sat Apr 30, 2005 10:23 am
#2

There is only energy and kinetic damage now, and secondaryelemental damage of Acid, Heat, Cold or Electric.


To start off with, an FWG5 for kinetic damage and a Republic Blaster or DX2 for Energy damage is all you need, elemental damage doesnt seem to add much.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Typho
Sat Apr 30, 2005 10:27 am
#3

But my point is energy or kenetic doesn't matter anymore at least with creatures. They no longer have resists/vulnerabilities to different types of damage. Of course this would be different in PvP depending on what armor a player was wearing.





Isxossk

-Elder Ranger-

-Elder Pistoleer-
BadgerSmaker
Sat Apr 30, 2005 10:32 am
#4

I've been trying it out, but it would be nice to think that vs creatures energy was best and vs NPC's kinetic was best.


Just have to try it out a few times but I did pop some similar NPC's with similar DPS FWG5 and DX2 and I didnt see much difference.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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