Pistoleer Archive
Thread: Question regarding Power-ups...are they working?
here's some info I just copy and pasted from our guild forum the thing with powerups now is they will all have a positive off set by a negative so you increase your damage the shots are logically slower:
ok they are no longer random the different power ups have a purpose now becareful each power up is offset by a penalty you can experiment on the effectivness which increases both atributes and limited experimentation on the efficiency which decreases the negative atribute ...slightly...here's some that I made with skil just playing around
Ranged:
High powered barrel
+22.4% dmg
+14.4% spd yes this slows the weapon down
Reinforced Stock
-22.9% action cost
-15 accuracy (not a % but a deduction from your accuracy number)
Tactical grip
-17.95% spd
-24 accuracy
Tuning cupler
+17.95% elemental damage
-12.43% base damage
Burst focusing muzel
+19.8% wound
+13.6% action cost
Melee:
element dispersal
+17.95% elemental dmg
-12.3% base dmg
Hilt rienforcement kit
-19.3% action cost
-13 accuracy
Internal fluctuator
+17.9% dmg
+12.3% spd
Surface suration
+13.8% action cost
+20 wound
thats all i got so far again im not the best artisan and not using the best materials but the name sort of gives you the mod which is nice and there is also no more random results which is a crafting nucence.
just keep in mind that they of set a bonus with a negative
so if your like me with a ton of accuracy you may want to offset that with a spd power up or action cost power up to compensate and sacrifice what you have in abundance....or not use them at all which is pretty much what i think im doing.../shrug