Pistoleer Archive
Thread: Experience Distribution Issue
Message Edited by RenKesson on 05-05-2005 06:56 AM
The original poster has clearly not tested this in game, or just has no idea. As BadgerSmaker said, you get full XP so long as you actually hit the target and your group then goes on to kill it.
This makes Pistoleer an excellent grouping skill, as you can rapidly cycle targets hitting things with stopping shots, disarms, fanshots and whatever other effects you like (BH specials are useful), making things easier to control and ultimately kill. And because you're hitting darn near everything your group fights, the XP floods in. ![]()
Haven't tested what happens when another group/player damages the opponent your group is facing down. I suspect either everyone gets XP, the XP is split or it all goes one way or the other. Am very much hoping for the first but suspect the second.
(Total XP earned by a player is also effectively reduced if you do any healing during combat - you get Medic XP instead, but lose some of your Combat XP. Great trade off for a Medic/Doctor/CM, not so good for part-timers.)
I Mastered Pistoleer with the respec, and also took the first tier of Carbineer. In the last three hunting sessions (altogether approx. 3 hours of hunting) I have completed three tiers, and have two fourth tier boxes full. And that's from using mostly Pistoleer specials and filling the CC role.
And not only is exp gained increased significantly, but earning credits has never been easier. The Devs have made it so that everyone present when someone's mission is completed receives the reward for the mission's completion -- the full amount, not a divied out portion. ![]()