Pistoleer Archive

Thread: Roots Broken

RingSting_IOM
Tue May 10, 2005 1:38 am
#1

After CU I was really pleased with stooping shot, far more improved.


However after using it recently on pickects on dant I have noticed it hasn't worked as well as originally.



The pickests can move around for quite a large area, and also they seem to be able to hit me from 40 m which basically makes the root useless. Pickets arnt ranged mobs so they shouldnt be able to hit from that far right?



Ikig Monchar - Ahazi - Master Bounty Hunter - Master Pistoleer

Hathos Monchar - Ahazi - 12 Point Master WeaponSmith
Vendor Just Outside of Kaadara 5239 6070

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Rogue135
Tue May 10, 2005 1:42 am
#2

I believe I read in the patch notes somewhere (Don't quote me, I could have dreamt this all up...) that some higher level creatures and NPC's now have resistances to Roots and Snares.



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I've got a bad feeling about this."
BadgerSmaker
Tue May 10, 2005 1:58 am
#3

That is server side lag or a bug that you are seeing there, I get it a lot with stopping shot and I had a lot of trouble with the location of Krayts not being reported correctly.


It looks like this: You stick stopping shot on a mob and you move, say, 20m away from it, but it is still hitting you. After about 10 seconds or so the mobruns towards you.


It can still be rooted at this time and it looks like it just ran 20m while rooted, what happened is that the location of the mob was not updated correctly to your client and it was on your toes all this time.


The way around this is to just keep running until you stop getting hit.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
RingSting_IOM
Tue May 10, 2005 7:28 am
#4

Thanks for the reply, but the problem i have is that if I keep running away to the point he isnt hitting me, the range is so large i cant hit him because out of range. It seems as tho to him he is right next to me, but to me he is miles away so i have no chance



Ikig Monchar - Ahazi - Master Bounty Hunter - Master Pistoleer

Hathos Monchar - Ahazi - 12 Point Master WeaponSmith
Vendor Just Outside of Kaadara 5239 6070

ggggggggggggggggggggggggggggggg
á
MY STICK
Nifty
Tue May 10, 2005 8:28 am
#5

It's a server - client lag issue that results from kiting melee MOBs. Yesterday, I noticed that as soon as the MOB was in melee range and started hitting me, it would stop dead in its tracks. Yet, it was still able to hit me, and I was still able to hit it, regardless of the range that was showing on my client. If I rooted, snared, knocked down, or disarmed the MOB, then the client would sync with the server and the MOB would warp to the correct position. (or if the MOB died, it would warp to the correct position.)


So, in most every case you're seeing, the MOB on the server is right on top of you, even though on your client it might be 20, 30, or even more meters away from you.


I did a /bug report on it yesterday, so hopefully they'll know it's happening.


Again, is was noted on all melee creatures. I'm not sure how it would affect melee humanoids or ranged MOBs.





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
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