Pistoleer Archive

Thread: Intimidation CA's; do they affect intimidation shot?

Crillan
Thu May 05, 2005 9:57 am
#1

So I have a +15 Intimidation CA. I was wondering if this will help land intimidation shot better just like if I was using the melee intimidation skill. Has anyone been able to test this at all? LordMaxx have any info on this?



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Crillan
Thu May 05, 2005 4:22 pm
#2

bump



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Dragon942
Thu May 05, 2005 8:21 pm
#3

Hmm, that'd be cool if it did. Do brawlers still have intimidate? I'd be interested in an answer too this too, but my guess is no because we have no +intimidation skill to begin with.



Starscreamer Sapphire
Starsider
eapers
Thu May 05, 2005 10:26 pm
#4

pikeman has intimidate now- no idea on the CA's.






JOHNNY-JONES JACKSON

AFK
LordMaxx
Fri May 06, 2005 4:22 am
#5

I dont have an official answer...but Im pretty sure they dont...now that there is just an intimidate shot and we have no modifier it just sticks or it doesnt based on an actual hit and probably straight percentage chance...



Maxx Wolfe
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RenKesson
Fri May 06, 2005 6:36 am
#6

Yeah, I know I've hit with Intim Shot and still had the effect resisted. Darn annoying too! lol I'm betting it's based off a percentage, but skill modifiers that could increase that percentage chance would be useful, esp at higher levels.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Crillan
Mon May 09, 2005 7:26 am
#7






LordMaxx wrote:
I dont have an official answer...but Im pretty sure they dont...now that there is just an intimidate shot and we have no modifier it just sticks or it doesnt based on an actual hit and probably straight percentage chance...




Since the skill can still be resisted when we hit, maybe the CA's will help. Will you do any digging on this LordMaxx? It would be cool if we could get the devs to add this if it's not working already.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Klinsek
Tue May 10, 2005 3:15 am
#8

I believe the intimidate CA's work the same as BE stuff with Intimidate bonuses. That would be that they only give the bonus to melee intimidation skills, not ranged intims.

But who knows for sure until the mighty red names speak up.




Klin-sek Clydiarc - Crimson Six

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Uthyr
Tue May 10, 2005 11:54 am
#9






Klinsek wrote:
I believe the intimidate CA's work the same as BE stuff with Intimidate bonuses. That would be that they only give the bonus to melee intimidation skills, not ranged intims.



It seems to me that Intimidate CA's wouldn't even do anything for a melee prof anymore, because unless I am missing something, there is no longer a mod called "Intimidate" in the stats for any profession. Did these SEA's just become obsolete?




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