Pistoleer Archive

Thread: So I am a Novice Pistoleer now..what should I do now?

olliefu
Wed Aug 06, 2003 10:02 am
#1

Hey Folks


Just wondering from the experts..whats the best skill tree to tackle first in the Pistoleer profession. This is probally gonna be a long trip to be a master...just wondering whats the best ones to do first.


Holla Back





-------------------------------------
"I'm not a Deadly Bounty Hunter...but I sure can dance." -Katryn VanBonds

Master Dancer - 06.26.03 - 08.13.03 - Invented the "The Great Ubese War Dance"
Novice Pistoleer
Novice Smuggler
Teras Kasi Student
NoVaRydr
Wed Aug 06, 2003 11:18 am
#2

I'm glad to see your subject. I too would like to hear some opinions on the subject.


Grey





Grey
Sunrunner Galaxy
InTylerWeTrust
Wed Aug 06, 2003 11:23 am
#3

me too. i wanna know!



**********Jerik Fadine************
"Give me a ship and the means to fly it and I will win wars for you."
Stay on target! Stay on target! Loosen up!
bluefieldinc
Wed Aug 06, 2003 11:23 am
#4

Stances and Grips - Stopping Shot and Fan Shot.


Enough said.




| Biggs Ibe |
Jedi Knight
Military Strategist
"I have not yet begun to fight!"

Jim0322
Wed Aug 06, 2003 11:41 am
#5

I am at 3-1-0-1 in pistoleer. I plan to advance exclusively in stances and grips now, should have done it to start. When I get to 3-1-3-2I am not sure which whill be next.


Jim

theAntipop43
Thu Aug 07, 2003 4:14 am
#6

It's good to hear that Pistol Melee Defense 1 is knockdown but still.... 60k combat experience? I've been playing for a few weeks and have only gotten 20k total... wow, thats a lot.



E'ev Ireh
Master Artisan/ Architect/ Novice Pistoleer
Coronet, Corellia
Qadara_Darkbane
Thu Aug 07, 2003 12:33 pm
#7

The first box i took in Pistoleer was marksmanship but its the only box in marksmanship ive taken. I only advanced the pistol skill in marksman so the added to hits made sense for me (no master marksman). After that its stances and grips for the special shots and the soon-to-be-fixed resistances (cross fingers). I have Pistol Melee One and the added to hits for moving seem to help me as i close in shooting on the mob to pistol whip it. Stopping shot is great but it does require extra time after use before another attack can be made and it effects a random stat pool.


For me standard combat sequence is Kneel / Aim / Bleed / Stopping Shot / BS2 / Kip Up shot (mob arrives) / Pistol whip / BS2 / Pistol whip / BS2 ... Comments welcomed! Other players I know use prone to begin with and are sometimes able to get two extra shots in. But I dont like to grub in the mud like a rifleman for RP reasons.Dont have fan shot yet but im about halfway there.


Pistol Melee Defense One (knockdown) is essential for PvE and makes our class competitive.


Dont have BS3 but most folkssay BS2 is just as good so i took the general consensus and left the first tree alone. The abilities in the first tree didnt seem as powerful; those of you who have them and use them please enlighten the rest of us!


Still deciding if I want to give up my artisan skills to master pistoleer. Currently Doctor (master medic prereq) / Pistoleer / Artisan / Scout. I do not plan on giving up all my scout skills. The + 10 to hit creatures with Hunting II is great and I like harvesting what i kill. The terrain modifiers will leave other players crawling in your dust. The ability to make a camp for healing and bringing out pets/probots is great! Cant decide on branching out in Smuggler to get slicing ability or tough it out for Master Pistoleer. Other option wouuld be to work up the scout tree and join the Pokeman Wars as a novice CH so i can have Fluffy too. Any thoughts?


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