Pistoleer Archive
Thread: Some pistoller issues i need answered
can-i-bus wrote:
Hey all i'm 2-3-4-3 before you flame me lol, how come i am only doing about... 1.4k damage with stopping shot and why does Fan Shot never seem to do anything i am seriously considering dropping the entire gunfighter tree :/ to go for a profession that does damage like commando or bh or jedi lol so can someone tell me what im doing wrong?
Don't really know that you are doing anything wrong. It depends on the damage of your gun, the armor rating of your target, the resist of your target, the distance you are from your target, if your target is moving or not and lastly what position you are in (prone, kneeling, standing, moving or weaons ideal range)
all the above will lower the damage you do to some degree. some will show a decrease more drastically than others. for instance if your target is moving you will notice a significant decrease in the amount of damage you do initially.....and the damage spread is somewhat wide for us. one time you will hit for 800, next time you will hit for 1800. I've gotten over 2k with stopping shot and 1800 with fanshot on all targets before.....and they were standing, but that will never be the average damage I do...that was my all-time high for the times I really paid attention to the combat log. I may have gotten higher, but I don't watch the log 100% of the time.
With that being said.....I'm a master pistoleer and i average about 1500 with stopping shot myself.I don't have a krayt pistol either. I don't even have a pistol near 300 max damage. I think my best weapon is 230, I think...might have higher but haven't checked them in a while......I've repaired a couple too which lowers the damage they do everytime you fix them.
anyway, if your looking to do 4 - 5k damage on average.....sorry you are in the wrong profession. Pistoleers do little damage but can do more shots than commandos or BH's specials allow. I don't know the time it takes to shoot a flame cone as a commando.....but I do know that it is a long delay and in that time pistoleers can get in a large number of shot's. Even at 1.4 per shot, your still getting a lot of damage overtime compared to a commando.
basically look at it like this.....pistoleers chip away HAM in little chunks but it all adds up and with the speed of our specials, which I beleive is the fastest among the ranged professions, we do lots of damage over time. commando's may take out a target with one shot, but if they miss they are delayed for a certain amount of time where they can't change weapons or fire again....so I hear. If pistoleers miss, our next 7 shots will more than likely hit and we are never delayed very long at all....when at master stopping shot is the only delay you will have and it's only like 1 maybe 1.5 seconds depending on the speed of your gun.
So you are getting lots of damage, it's only apparent when the fight last a decent amount of time since we don't have high powered shots like rifleman, carbineers, commandos...etc.
I suggest you do a test....make sure your combat log is time stamped by using the options in the crtl-o menu. I think it's under the chat tab...not sure...look for it. then fight a few mobs....try different kinds with different defenses......then after your done kiling them......go back through the combat log.....add up all the damage you done and divide it by the amount of time it took you to do that damage.....I garuantee if you use stopping shot on a group you will see 3, 4, 5 and more shots that hit at the same exact second......because your hitting multiple targets at once. Anyway, if you have a commando friend, have them do the same test. compare the values and you will notice the difference in damage. Now of course the commando will outdamage you if their first hit lands which will normally mean a quick kill....that's where commando's shine....they hit very very very hard at the cost of speed......we hit very very very fast at the cost of damage......all-in-all it all averages out to about the same or somewhere close. Remember, as a master pistoleer you can get fanshot off once a second providing your gun is fast enough.....now how much damage is that when you hit for just 1k each.....more than enough.
HardwiredXMan wrote:
I garuantee if you use stopping shot on a group you will see 3, 4, 5 and more shots that hit at the same exact second......
there I go with the typing errors....lol. should have said fan shot, not stopping shot....hehe
Fanshot can be tricky, it will not damage anything you haven't allready damaged in combat, so if you open by spamming fan all you will be doing is makin stuff mad, not hurting it. You have to take a little time to set up fanshot. I would recomend going prone and ripping a single bodyshot followed by a quick /peace at each or your intended targets. Once you have tagged them all you need to start worrying about your position.
The AOE ( Area of effect) on fanshot is a narrow forward cone, (30 degrees or so) so you need to fit as many beasties into this cone as you can. Once you've got em in a line by running around in circles you can begin firing fanshot. You will see a marked improvement on your damage.
As you are just staring out ( srry, I was pretty proud of each box I earned in this skill, I don't mean to belittle your efforts) the gun you use should have an emphasis on speed. A scout blaster is nice, or any pistol with a decent speed slice. As you progress your skills will allow you shoot that same pistol faster and faster. Once you can shoot your favorite special with your gun every second ( the speed cap) it's time to focus more on damage. Not to say damage should be ignored for now, you still want to put some holes in whatever you are shooting at.
To sum up. Carry a few different guns. Fanshot needs to be set up. Untill you get closer to master or farther up the stances line focus on a fast pistol. Read this forum to find out which of our attacks works and in what situation. Thanx to SOE it's not as straight forward as you might think. Disarming shot is for killing lairs, not disarming opponents for example.
We will never be able to solo a krayt dragon, but maybe with the upcomming combat fix no one else will be able to either and we will be normal. Untill then you will need a group to watch your back if you want to go and deal with some of the more dangerous wildlife.
I'm not being a smart-arse here... the pistoleer line is STUPID and HORRIBLE damage output..period.
Compared to just about any other classes, its 20% damage output of ... just about anything.
If I wasn't so pissed I dropped Master Rifleman, and tried BH.. (lame class, pistol based)... To get on the Pistol+Fencer wagon (soon to be nerfed)..
Seriously, if u want to have fun, drop this class. Its so broken its sick. Read some of the posts and complaints. SAVE YOUR TIME.
I'm not BSing you, and not flaming. Its broken, and horrible.
* I am speaking from a PvP frame of mind.. I don't care about PvE, which pistoleers are marginal/ok at. We just can't hit other players for decent damage-- but I don't care about PvE, I am playing this to kill other players, not some stupid, lame AI mob.
BeWary wrote:
I have no idea what these guys are talking about. Movment DOES NOT AFEECT DAMAGE ONLY ACCURACY. You either hit it or you don't. You will get better as you progress in the tree. Use /examine often on beasties. It can tell you wheather or not the energy pistol in your hand is worth using, or wheather you need to switch off to the DX2 to take advantage of a weakness to acid, etc. Pistols get a wide variet of damage types and it is a good idea to carry more than 1 kind of gun.
Movement does effect the amount of damage you do. It's only a small difference and you probably will only notice it when you actually compare the results to standing still or kneeling. The way it causes more or less damage is that whena target is moving the chance that you can score a high damaging hit goes down drastically. Basically it seems to widen the damage range that you consistently do to a moving target. You can hit for this same spread no matter what position you shoot from....but you are more likely to do less average damage to a moving target due to the accuracy. So What I'm saying is not that your shot will do 1.5k to a standing target and only do 900 to a moving target everytime. I'm saying that you will get more shots that are on the lower end of the spectrum when shooting at a moving target. That equates to less damage. Standing still while shooting at a still target will yeild higher damage more often in a set amount of shots than you will get when the target is moving.
Example:
target is standing still and you shoot it 10 times with stopping shot. you do 1000, 900, 1500, miss, 600, 350, 800, 1800, 900, 500........
target is moving and you shoot it 10 times with stopping shot. you do 300, 500, 1200, 300,miss, 800, 1000, miss, miss, 600
This is what I mean.....remember the damage from one shot will not determine who wins the battle and damage over time is the key. Who ever is doing the most damage over time and get the most high damaging shots off will win the fight.
Fanshot can be tricky, it will not damage anything you haven't allready damaged in combat, so if you open by spamming fan all you will be doing is makin stuff mad, not hurting it. You have to take a little time to set up fanshot. I would recomend going prone and ripping a single bodyshot followed by a quick /peace at each or your intended targets. Once you have tagged them all you need to start worrying about your position.
Don't know about you, but I can go into the kunga cave and fanshot will be my very first shot on a group of 5 and it will damage more than one with the first shot.WHen you use fanshot on a group, usually all of their HAM bars will appear over their heads (the one's you damaged anyway) and you can see who took damage and who didn't. Sometimes not all of them take damage on the first shot, sometimes they all take damage on the first shot....it's completely random from what I've noticed. Also, stacking 2bleeds instead of a bodyshot will benefit you more especially if you have any large distance between you and your target.....you can potentailly have 4 bleeds tick off before they get to you if you move out to 90 meters before the firstbleed ticks. IF the bleeds are high enough, you can possibly takes 1/3 or 1/2 of their Health bar with just the bleeds before you even fire any other shot besides the bleeds.
The AOE ( Area of effect) on fanshot is a narrow forward cone, (30 degrees or so) so you need to fit as many beasties into this cone as you can. Once you've got em in a line by running around in circles you can begin firing fanshot. You will see a marked improvement on your damage.
I agree on this one
As you are just staring out ( srry, I was pretty proud of each box I earned in this skill, I don't mean to belittle your efforts) the gun you use should have an emphasis on speed. A scout blaster is nice, or any pistol with a decent speed slice. As you progress your skills will allow you shoot that same pistol faster and faster. Once you can shoot your favorite special with your gun every second ( the speed cap) it's time to focus more on damage. Not to say damage should be ignored for now, you still want to put some holes in whatever you are shooting at.
This is purely by choice and your playing style. Fast guns are very important to pistoleers who like to run around and move alot. However on my server, fast guns with high damage are easily found so this is not a problem with me as I had the best of both worlds when I was leveling pistoleer.....matter of fact, I still have the FWG that I used since day one.....it's condition is only 48/900 though....lol it just sits on my wall at home.....kinda like a reminder of my newbie days....
To sum up. Carry a few different guns. Fanshot needs to be set up. Untill you get closer to master or farther up the stances line focus on a fast pistol. Read this forum to find out which of our attacks works and in what situation. Thanx to SOE it's not as straight forward as you might think. Disarming shot is for killing lairs, not disarming opponents for example.
We will never be able to solo a krayt dragon, but maybe with the upcomming combat fix no one else will be able to either and we will be normal. Untill then you will need a group to watch your back if you want to go and deal with some of the more dangerous wildlife.
I also agree here. The different weapons being really important. as for soloing a krayt.....I don't know, Ihave never tried it.....but everything else in the game I can solo with the right tactics and some very good strategy and maybe some luck along the way. The only 2 things I can think of right now that I haven't solo'd (that's using no pets at all by the way) is krayts and dark jedi (never seen a dark jedi to even attempt to solo one). Everything else, I have solo'd, even kimo's which are not as difficult as a krayt but more difficult than anything elseIMHO and this was before I picked up the fencer profession.
One more thing, you need to be a scout with the harvesting line to see all the stats of a mob in the /examine window. At harvesting box 4 you can see all resist, level of armor, the kind of resources you can harvest from it, the ferocity level, the aggressiveness level, whether it's tamable and some other little things that a novice scout can't see. Basically you gain more creature knowledge with scout skills that the average player doesn't have. THis is very useful when choosing which weapon to use and what enemy to attack. Often 2 enemies from the same mob will not have the same stats....especially npc's