Pistoleer Archive
Thread: How many of you master Pistoleers are also xx4x BH?
ZeloOwer wrote:
well??? does xxx4x basically make master pistoleer. I've been debating long and hard over whether to sell out and go master rifleman and some defense stacking or do master pistoleer plus xx4x BH for those uber specials (eyeshot and torsoshot)
ZeloOwer wrote:
well??? does xxx4x basically make master pistoleer. I've been debating long and hard over whether to sell out and go master rifleman and some defense stacking or do master pistoleer plus xx4x BH for those uber specials (eyeshot and torsoshot)
it makes pistoleer for me. Ive had pistols since beta and I just recentlydid the famed smug0040/MP/BH0040/Novice Comando template and oh boy, let me tell you...THIS is what pistoleer should have been since launch.
balance, speed, trickery...
only thing lacking is real defenses, its almost purely offensive.
Oh, and an ap2 or 3 pistol.
Message Edited by Dharma812 on 09-06-2004 09:59 PM
gibsonSG wrote:
I am, I just moved from triple threat to BH0040. Last night a doc/rifleman swallowed me up , chewed me a little and then spat me out near Coronet.
My 181-383 geo did 20-30 pts of damage, my eyeshot never stuck a blind the whole time and out of at least 6attempts to KD him he was still standing. Apart from intimidating and bleeding (torso shot didnt seem to bother him too much either) he didnt let me kite him at all. If there were any hills nearby, his doc/MRM template wouldnt have much terrain exploration, allowing me to take the fight/flight uphill but sadly notoutside coronet.
Wish I'd popped some accuracy food before to see if it made a difference but didnt have any on me, plus I'm supposedly capped anyway so i'll have to check this template a little more.He did know how to pvp and had great armour/psg protection but I get the feeling if I still had TKM I could have knocked/dizzylunged him and caused him a few more problems
If someone has stun armor and an IMP PSG on I think you are better off using your scatter pistol than a Geo. Stun damage is situational and the PSG does not protect against acid damage.
My suggestion in a situation like this would be to make sure you are protected as well. Have your own stun armor and PSG on, use the 45% sythsteak and dodge foods.
If you can get your mind high enough you may be able to win in a situation like this. Really you'd need to be mind buffed with two shots of brandy and probably a muon. After the second failed KD I would forget about it, chances are that the few seconds it gives you free shots won't make that much of a difference when you have to use it so much to get it to stick and end up wasting the damage on those shots. Concentrate on doing mind damage. Yes there are specials that would be good to use, but against a rifleman you don't have time to mess around, especially when as a doc also he can heal and cure.
Don't try and kite a Rifleman, get in as close to him as possible. Anyway, just my two cents, good luck next time.
gibsonSG wrote:
I only used the geo for a few shots until I noticed the damage was pathetic,then I tried both my krayt dx2 and scatter pistol, I stayed about 15m away from him whilst moving the whole time till I knew I'd lost, then tried to get away. I had a dancer buff but no music buff, 2 brandys followed by a muon halfway through the fight, synthsteak and....aha no dodge food! or accuracy food come to think of it... though I can't see it doing that much of a difference to the asswhooping I got
Ah, that's too bad it went down like that. Rifleman are just really tough and sometimes the best efforts aren't enough. Rifleman get a stun rifle with AP1 and a powerful mind shot to our AP0 stun pistol and medium power mind shot.
I know it is possible for one of our templates to beat a Master Rifleman, after all my alt is one, but it is an uphill battle and if the rifleman is well prepared and has a lot of experience it is that much more difficult and approaching impossible.
I have easily beaten Master Rifleman in unarmored duels however. The advantage we gain there is that currently AP has no impact against an unarmored person. So his T21 and my scatter both had an effective armor piercing of zero. I was able to spawn lastditch at the speed cap with a damage sliced and powered up scatter while he spammed strafe 2 with his T21. My advantage comes in that a typical master rifleman using a T21 does not speed cap with strafe shot 2. I however did speed cap and last ditch shot has a times 6 damage multiplier where strafe 2 only has a times 5.
Still, had he been speed capped and used Master Head Shot the battle would have gone differently. In the end, no matter how ready you are for the fight it comes down to how prepared and experienced the Rifleman is.